Mods for Rimworld version 1.4

Mod title
Mod author
Version game Rimworld
Publication date
from to
An (not so sfw) attempt at giving humans a bit more coherent look between them and other HAR races The idea of this mod came from the moment i starte
+2
22:51
1.28K
0
GTek's Arsenal 2.0 - Ultimate Survival and Colony Defense Updated
Tired of raiders showing up with the same old autopistol? Want a realistic gun mod with a little more "style"? Don't care about so called "Bloat?
+10
17:05
3.27K
0
Vanilla Furniture Expanded Updated
I have always found vanilla furniture to be lacking in depth and quantity.
+23
17:01
31.33K
0
Compressed Raid Updated
This mod reduces the number of raiders in a single raid and enhances the raiders in proportion to the reduced number.
+6
16:58
5.55K
0
Adds more cosmetic Biotech xenogenes done in a simple style.
0
15:24
306
0
Vanilla Plants Expanded - Mushrooms Updated
Vanilla Plants Expanded - Mushrooms is an optional module for Vanilla Plants Expanded adding a variety of new mushrooms.
+17
19:04
4.22K
0
Vanilla Factions Expanded - Empire Updated
One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC.
+43
18:59
35.67K
0
Vanilla Races Expanded - Hussar Updated
Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to i
+11
18:49
8.64K
0
Argonians of Blackmarsh (Continued) Updated
Argonians (in their native tongue of Jel they call themselves the Saxhleel, or People of the Root) are the reptilian natives of Black Marsh, a vast sw
+1
18:35
1.01K
0
EGI: Holograms and Projectors Updated
Do you like to play high-tech colonies?Do you enjoy the variety of the Ideology styles, but find them a tad limiting?
+9
18:29
3.50K
0