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Stellaris
Technologies
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Mods "Technologies" for Stellaris
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Version game Stellaris
3.3.*
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Mod «Ultimate Technologies» for Stellaris (v3.7.*)
The mod presents a new era in which players can acquire powerful technologies, edicts, and weapons, as well as access to a brand new colony type calle
0
12.04.2023
10:20
1.34K
TOP-Mods
0
Mod «Ad Astra Technology Mod» for Stellaris (v3.4.*)
“Per Aspera Ad Astra”“Through adversity to the stars.
0
04.09.2022
11:29
948
TOP-Mods
0
Updated
Mod «Technology Ascendant» for Stellaris (v3.4.*)
Have you ever felt technology across the galaxy was too equal? No one rising to the top in a certain field, but lagging behind in others?
0
05.07.2022
12:11
1.81K
Den Martin
0
Mod «The Zenith of Fallen Empires: Secrets of the Fallen Empires» for Stellaris (v2.6.0 - 2.6.3)
The Zenith of Fallen Empires: Secrets of the Fallen Empires submod expands upon the Lost Technologies mechanic introduced in 'Automated Industries', b
0
10.05.2020
14:50
1.88K
Roman
0
Mod «Additional Vanilla Components» for Stellaris (v2.6.0 - 2.6.3)
This mod adds 57 new components to extend the vanilla component tree, with the aim of doubling the number of components and technologies in a way that
+1
20.04.2020
14:10
1.87K
TOP-Mods
0
Mod «Ancient Dreadnought and Improved Titan» for Stellaris (v2.6.0 - 2.6.2)
Yep, this is another mod that adds ability to research and build the Ancient Dreadnought.
0
29.03.2020
14:35
1.75K
TOP-Mods
0
Mod «Extra Ship Components» for Stellaris (v2.6.0 - 2.6.2)
"Extra Ship Components" aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor.
0
28.03.2020
13:25
2.27K
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0
Mod «Guilli's Technologies» for Stellaris (v2.6.0 - 2.6.1)
Mod Guilli's Technologies for Stellaris.
+1
19.03.2020
17:30
1.75K
TOP-Mods
0