![[XND] Targeting Modes (Continued) [XND] Targeting Modes (Continued)](/upload/010/u1020/7/b/7bee9c76.webp)
Targeting Modes sort of brings V.A.T.S from the Fallout universe to RimWorld, so you can now have your colonists and obedience-trained animals lay waste to those who dare oppose you by having them prioritize which body part groups they target, whether it be in ranged or melee combat. If you're using What The Hack by Roolo, you can even have your mechanoids join in on the head-slicing/blasting fun when they're being controlled!
There are five possible targeting modes:
With the differing characteristics of each mode, an extra layer of strategy has been added to the game. To change a pawn's targeting mode, click the 'Targeting' button at the bottom of the screen, and then select which targeting mode you want your pawn to use:
This is also doable with multiple pawns via the same process. After a certain amount of time out of combat, targeting modes will automatically reset to the general mode to cover you if you forgot to reset everybody's modes.
Beware though, because raiders can also use targeting modes! With smart raids, any raider with a skill level of 8 or above with the weapon they have equipped could also target certain body parts. Some mechanoid raiders have also been programmed to favour a body part group over others, and some animals in manhunter packs may have an appetite for different body parts.
Don't like some of the above? Fret not for you can configure this mod through mod settings! Changeable aspects of this mod include whether certain targeting modes even affect accuracy, how often the game will try to reset targeting modes (or if it even tries to), whether hostiles can use targeting modes and how likely they are to use targeting modes.
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