Mod title
Mod author
Publication date
from to
When using the xenotype editor, the window showing the selected genes does not have a scroll-bar for some reason.
+1
16:25
155
0
Prisoners Should Fear Turrets Updated
Escaping prisoners will now get fired upon by turrets. In 1.3 rebelling slaves will also be shot, selectable in the options.
+1
10:37
3.93K
2
Reinforced Mechanoid 2 (Continued) Updated
“Reinforced Mechanoids 2” , formerly known as "HALO: Rimworld Heretic Mechanoids", is an expansion on "Reinforced Mechanoid
+3
00:23
5.02K
0
Tries to remove all vanilla apparel from the game.
+2
23:22
368
0
Colony Leadership (Continued) Updated
Colony Leadership Mod! Elect specialized leaders with increased stats and capacity to teach others. Doesn't require a new save game.
0
17:22
1.69K
0
Introducing the Crysis Nanosuit. Inspired by the Crysis series, the Nanosuit is brought into the Rimworld universe.
+1
17:02
753
0
- Colonists will decorate their bedroom with all kinds of decorations. Doing this levels up their construction skill.
+2
14:32
632
2
Ask Before Enter Updated
Sometimes that trader caravan enters just at the wrong time, triggering the dormant mech cluster leading to the premature destruction of your base.
+1
23:05
1.63K
0
Cut plants before building Updated
If there is the plant that need to be cut on planned construction site or planned installation site or roof area, Description The MOD will designate t
+2
22:56
1.91K
0
This mod overhauls tribal pawn naming. Why? Well, the tribal names in the game have always felt a bit... "off" to me.
0
00:08
286
0
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