Mods for Rimworld version 1.4

Mod title
Mod author
Version game Rimworld
Publication date
from to
Melee Animation Updated
Adds detailed animations to melee combat, and new melee combat mechanics. IMPORTANT This is an early release of the mod.
+69
00:14
22.09K
1
Dungeon Updated
Delve into the foggy depths of a procedurally-generated dungeon.
+9
00:12
510
0
Vanilla Recycling Expanded Updated
Vanilla Recycling Expanded is our spin on recycling in RimWorld.
+8
00:33
695
0
"Vanilla Psycast Expanded - Biotech Integration" mod patches for the psycaster paths in Alpha Animals.
0
12:40
211
0
Are you looking for a VPE that spices up psycast paths with gene requirements and more diverse xenotype playthrough?
+4
12:34
262
0
Nephilim Xenotype Updated
This mod adds a new Xenotype that is the counterpart to the sanguophage.They are quite rare and are most commonly found in the empire.
+9
12:29
2.16K
0
Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to i
+1
23:25
329
0
Vanilla Expanded Framework Updated
Technical mod, necessary for some mods of the author Oskar Potocki. For example, Vanilla Factions Expanded - Settlers and others.
+185
23:23
144.43K
10
This mod gives you better options for selecting your game's starting research and player faction tech level, primarily but not exclusively for use wit
+1
22:51
265
0
Empire Updated
Empire mod for Rimworld - allows you to create self-governing colonies that will fight on your behalf, attack your enemies, pay taxes and more.
+21
22:45
12.25K
0
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