Mod «The Dead Man's Switch» for Rimworld (v1.4 - 1.5)

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The Dead Man's Switch

This is a large-scale mod that was created around the cyberpunk theme of the 1990s. It has a lot of content, including heavy metallic weapons, industrial-tactical robots, and bio-mech bionic, so I don’t intend to teach you how to play it. You experience the story you want to play with the new choices! I believe you will find the joy you want.

Content

A new Scenario
A standalone technology tree
An Ideology style pack
A well-prepared interstellar colonization company
A royalty Title system based on military organization
A cargo load of heavy weapons and more than 20 types of military-industrial-style killing machines.
Mechanoids that have customizable weapons.
Cheap but costly bionic
lots of new clothes
CE compatibility

Try it for yourself, I guarantee it's worth a try.

Requires


04.02.25 (1.4-1.5)

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- Added content for genetically producing natural wetware (WIP)
- Fixed an issue where Lady's inventory was not displayed correctly in CE.
- Fixed an issue with automatroid not working after awakening.
- Added assault shotgun style to OKB.BM
- Fixed an issue with the Automatroids triggering a missing return after entering a vehicle.
- Automatroids can no longer be attached to fire.


06.12.24 (1.4-1.5)

- fix out issue where support size in heavy weapon causes null reference exception.
- fix out issue where corpse of humanoid mech cause rendering fail.

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04.12.24 (1.4-1.5)

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02.12.24 (1.4-1.5)

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01.09.24 (1.4-1.5)

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15.07.24 (1.4-1.5)

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27.06.24 (1.4-1.5)

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25.06.24 (1.4-1.5)

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03.06.24 (1.4-1.5)

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10.05.24 (1.4-1.5)

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03.01.24 (1.4)

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File info

  • Added by: Den Martin
  • Author: AOBA
  • Mod version: 11.02.25
  • File format: ZIP
  • File size: 15.0 mb
  • Source: Go to
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RSS
dcon
21:28

update to 01.18.2024 pls