Mod «A Dog Said... Animal Prosthetics 2» for Rimworld (v1.4 - 1.5)

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A Dog Said... Animal Prosthetics 2

This is a continuation/full rework of the iconic A Dog Said... Animal Prosthetics mod. Its creator has transferred the responsibility of maintaining the health and lives of RimWorld's animals to me, and the original mod will no longer be updated.

Features
  • Adds universal animal equivalents to most vanilla prosthetics and bionics. They are unlockable by their respective research projects.
  • Which prosthetics can and can't be installed onto a given animal is determined by the "category" system, which I inherited from the orignal mod and reworked.
    • Category 1 animals (rats, squirrels, and other critters) can only receive peg legs and the like.
    • Category 2 animals (cattle and other non-trainable and non-packable animals) are eligible for simple prosthetic limbs.
    • Category 3 ones (packable and trainable (and cats)) can have full blown bionics installed.
  • If you have XML Extensions active, the category system is optional and can be turned off, allowing your colony's vermin to transcend the limitations of flesh.
  • This mod is written in way that makes adding compatibility with modded animals extremely easy. See the ModCompat folder for examples.

 

Differences from the original
  • Animal scar healing with industrial medicine has been removed. If you want to heal permanent wounds on your animals, use the biosculpter pod with Animal Biosculpter and/or EPOE - Forked's ultratech healing system. I did this because I believe that scars should mean something.
  • Every animal prosthetic/bionic organ that didn't have a vanilla counterpart was removed. However, every artificial organ added by EPOE - Forked has an animal counterpart. After all, what sense does it make to be able to make artificial organs for your pets, but not for yourself?
  • The reseach projects for animal prosthetics/bionics are now only available after the respective human projects.

And as for switching from ADS to ADS2, it should not cause any major issues. However, every artificial part I didn't carry over to this version will vanish.

Compatibity
  • Not compatible with the original A Dog Said... Animal Prosthetics, obviously.
  • Built in full compatibility with Bionic iconsExpanded Prosthetics and Organ Engineering - ForkedMedical System Expansion 2, and Elite Bionics Framework.
  • Contains patches for the animals from all Vanilla Animals Expanded and ReGrowth mods, by me. For compatibility with other modded animals, see the Credits section. As for Alpha Animals, Sarg said that he'll be making his own animal implants for it.
  • I loaded this into my main almost 300 big modlist, and there were no surface level issues. If you find any incompatibilities, please let me know.
  • Can be safely added to an active playthrough. Removing it will inevitably cause one-off errors and the disappearance of all prosthetics added by this mod, both installed and otherwise.

24.06.24 (1.4-1.5)

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09.06.24 (1.4-1.5)

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02.06.24 (1.4-1.5)

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