Last update: 24.10.23.
Reason: Update mod to version: 19.10.23
Adds snake-like xenotypes, related genes, and optional factions for them.
Viper Family is an ultra-tech criminal organisation. The many branches of the family have been bribing and making themselves useful enough to the right people within the empire to avoid outright hostilities, but on the Rim relations are shaky at best.
Outside of Rimworlds they are known for grand casinos, entertainment, and the ability to procure nearly anything for the right price. They also secretly deal in the likes of kidnappings and assassinations, for the right price. Away from prying eyes they run sketchy-but-advanced gene labs developing xenobeings for a variety of customers, the Empire itself included.
On the Rimworld they are a hostile menace to anyone who isn't their customers, but if you do manage to convince them that it is better to trade with your instead of robbing you, then they will offer a black-market flavoured inventory of what you might expect from the Empire.
When hostile the Vipers will launch raids clad in light power armour and often wielding the sort of highly-advanced weaponry the Empire is known for.
Lamia are the most common snake-like xenohuman in employ by the Vipers. They often serve humble jobs as clerks, servants, and sometimes entertainers. What they are most known for is assassination, and they can produce lethal venom with which to kill their quarry. As far as their role in the former goes they are fairly competent, though their hot temper can easily cause them to blow their lid.
The rumours of actual baby-eating Lamias from old myths hiding among their ranks are probably not substantial. Probably.
Sirens are arguably the most famous snakes from the Vipers. They almost exclusively serve entertainment in the form of singing and performance, the former which they are incredibly good at. They are all lab-bred, and most viper family bands have at least one or two around to listen to. The Viper family tends to aggressively pursue anyone who dares present a Siren to a stage they don't own or endorse.
This loose federation of various snakefolk of former enemies have united against their more dangerous common foes. They lack most of even the most simple tools, making even the Neanderthals look fairly advanced. They regard all outsiders with suspicion if not outright hostility, but they are sometimes willing to trade scavenged goods.
The most common type of snakemen are Pythonmen who are mostly known for lunging a somewhat impressive distance at enemies from the bushes. In combat they tend to rapidly relocate using a series of short jumps.
Addermen are the second most common, especially in cold environments. Addermen are venomous and can even spit a strange corrosive liquid at their foes.
Finally there are the Anacondamen, who are large and very sleepy snakemen. Beyond their size they are also known to for springing at enemies from a truly impressive distance.
It is unknown where the snakemen came from, some believe they are xenohumans, others that they are uplifted snakes.
Faction not yet implemented, but the xenotypes can sometimes be found in the world
Naga are said to be proud, tough, and mighty warriors.
Some outlander scientists state may have originally humans modified a long time ago in an effort to adapt them to acidic or swamp-like worlds.
Nagaraj are ageless proud warriors who are sometimes believed to possess strange powers. In terms of appearance they are similar to Naga, but they typically have a more human-like head and torso.
Nagaraj are believed to have been created by an archotech on a world where the Nagaraj were worshipped as semi-divine beings. Some believe Naga may also originate from the same place.
Snake-haired, golden-winged, and in mythology claimed to have been created by the titan Gaea to assist her sons the giants in their war against the gods. It is claimed they are immortal, but in reality they are merely sturdy.
The Empire claims they were created by an archotech, and while the Viper Family in particular is known to have a few among their ranks, their origins remain mysterious.
The mod adds several genes, though most only spawn on their related xenotypes. Here are two of them.
You can use Vanilla Framework if you wish, and Alpha Genes. The former will add an extra gene to the Sirens. The latter currently doesn't add anything but might in the future. I wanted to avoid both as hard dependencies since they are very large frameworks/mods.
Consider using Xenotype Spawn Control if you wish to use fewer factions but still want the new xenohumans.
I plan to add India-inspired Nagas in the future as well, but sadly the tail does not fit the male/fat/hulk bodytypes and likely I'll need to use something like Humanoid Alien Races to make the mod pick tail graphic based on the body-type of the pawn
The snake-snoot for the snakemen doesn't fit great with some heads. I'll likely create a full head-replacement later, and set it up to work with the face animation mod.
Most of the genes have a low or non-existant spawn value to avoid inflating your gene-packs spawn-pool. You won't have to worry about finding "Adderman Frame" genes and stuff like that.
Phaneron for the gorgeous snake hair for Gorgons, as well as several of the icons.
No known bugs yet. Please report any issues you find.
See "Issues" section in the Big & Small Races dependency mod if the headsize of the slightly smaller/larger snakes look strange.
Mod requires:
DLC Biotech
Big and Small Genes
13.10.23 (1.4)
12.10.23 (1.4)
11.10.23 (1.4)
10.10.23 (1.4)
06.10.23 (1.4)