Mod «Multi-Threading Pawns» for Rimworld (v1.4 - 1.6)

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07:48
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Luc
Multi-Threading Pawns
[Multi-Threading Pawns]

Improve tick time and FPS by safely offloading enemies/mechanoids to background sampling with main-thread application. Designed to keep gameplay behavior identical while smoothing spikes. Can be used alongside other performance mods (e.g., RocketMan).

Key Features
  • Safe scheduling for enemies/mechs: background sampling & budgeting, main-thread execution to smooth spikes
  • Main-thread queue de-duplication + priority: prioritize critical actions, merge duplicates
  • Dynamic adaptive budgets: auto-tune sampling/callback/hash interval by frame-time (no longer overwrites your saved settings)
  • Enemy prioritization: assault/close-range/aggressive states get higher priority
  • Lighting optimization: debounce + batched dirty updates, precomputed attenuation LUT
Usage Notes
  • Aggressive changes; recommended to test on a new save. Mid-save add/remove can be risky
  • If you see red errors or odd pawn behavior, disable and roll back
  • If settings exist, tune gradually and observe stability/perf impact
Compatibility
  • Intended to work with most content mods
  • Potential conflicts: mods that heavily patch Pawn Tick, AI, JobDriver, work assignment, pathing/thinking systems
  • Other performance mods may stack or interfere; test in your setup
Performance Expectations

Gains depend on CPU cores, colony size, workload, and other mods. Parallelization has overhead; not all scenarios see big improvements.

Known Risks
  • Avoid aggressive settings with heavy AI/Job mods; disable experimental features first if issues occur
  • In extreme cases, minor behavior desyncs may occur; rollback and attach logs if needed
Load Order

Typically after most content mods. If conflicting with deep AI/Job mods, follow their guidance or choose one.

The mod requires: Harmony.

File info

  • Added by: Luc
  • Author: 凌&星
  • Mod version: 09.09.25
  • File format: ZIP
  • File size: 0.4 mb
  • Source: Go to
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