Mod «Vanilla Expanded Framework» for Rimworld (v1.0 - 1.3)

+9
17:29
20.64K
Vanilla Expanded Framework

Technical mod, necessary for some mods of the author Oskar Potocki. For example, Vanilla Factions Expanded - Settlers and others.

Vanilla Expanded Framework incorporates a multitude of functionalities for different mods in order for us to boost performance by not duplicating code across several mods. Examples of shared functionality include custom base generation code with an amazing building export tool, customisable sieges, faction-based pack animal textures, faction based apparel colouring system, Orion’s Faction Discovery revamped and improved, Item processor code, shields, and many, many others.

  • Fixes

Version 11.09.22 for Rimworld (v1.0 - 1.3)

  • Fixes

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Version 08.09.22 for Rimworld (v1.0 - 1.3)

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Version 05.09.22 for Rimworld (v1.0 - 1.3)

  • Fixes

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Version 03.09.22 for Rimworld (v1.0 - 1.3)

  • Fixes

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Version 24.08.22 for Rimworld (v1.0 - 1.3)

  • Fixes

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Version 22.08.22 for Rimworld (v1.0 - 1.3)

  • Fixes

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Version 08.08.22 for Rimworld (v1.0 - 1.3)

  • Fixes

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Version 29.07.22 for Rimworld (v1.0 - 1.3)

  • Fixes

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Version 24.07.22 for Rimworld (v1.0 - 1.3)

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Version 16.07.22 for Rimworld (v1.0 - 1.3)

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Version 14.07.22 for Rimworld (v1.0 - 1.3)

  • Fixes

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Version 07.07.22 for Rimworld (v1.0 - 1.3)

  • Fixes

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Version 28.06.22 for Rimworld (v1.0 - 1.3)

  • Fixes

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Version 23.06.22 for Rimworld (v1.0 - 1.3)

  • Fixes

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Version 12.06.22 for Rimworld (v1.0 - 1.3)

  • Fixes

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Version 27.05.22 for Rimworld (v1.0 - 1.3)

  • Fixes

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Version 25.05.22 for Rimworld (v1.0 - 1.3)

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Version 07.05.22 for Rimworld (v1.0 - 1.3)

  • Fixes

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Version 29.04.22 for Rimworld (v1.0 - 1.3)

  • Fixes

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Version 07.04.22 for Rimworld (v1.0 - 1.3)

  • Fixes

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Version 04.04.22 for Rimworld (v1.0 - 1.3)

  • Fixes

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Version 28.03.22 for Rimworld (v1.0 - 1.3)

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Version 21.03.22 for Rimworld (v1.0 - 1.3)

  • Fixes

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Version 16.03.22 for Rimworld (v1.0 - 1.3)

  • Fixes

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Version 10.03.22 for Rimworld (v1.0 - 1.3)

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RSS
Kari
19:24

This file makes my colonists lose movement and unable to use range weapons, the weapons will lock on and aim and then nothing. I had to go through all my mods one by one to figure out where it was coming from. This was the last one I expected to be causing problems, smh. 

Unknown
04:40

I too had the same problem, my colonists would just lock onto targets and do nothing i cannot believe this mod breaks my other mods

11:03

This mod should be loaded BEFORE other mods, as close to Core as possible.

Then most problems can be avoided.

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