Mod title
Mod author
Publication date
from to
Room Food Updated
Colonists will get food from the nearest room with a table, before checking elsewhere.
+2
06:57
1.34K
Luc
0
TD Enhancement Pack - Continued Updated
A whole bunch of UI improvements or tiny improvements. Most things can be turned on/off in the settings.
+4
11:31
4.06K
Luc
0
Replace Stuff - Continued Updated
Place buildings anywhere, on top of existing things, and the game will handle it Replace the stuff that the building is made from ( replace a wooden w
+96
22:44
49.10K
Luc
0
Pick Up And Haul Updated
Colonists will gather stuff in their inventory, then haul it all to a stockpile.
+50
05:58
60.30K
Luc
0
Smart Medicine - Continued Updated
Some smart choices and options when using medicine---"Alright, that raider base was tough, but we killed them all and we can recover here for a day""I
+9
13:49
7.87K
Luc
0
RimWorld screams at you when you get an error(Thanks Youtube/75MKX1nmeNA for most sounds)
+1
14:01
417
0
Use Bedrolls Updated
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (
+5
23:31
4.67K
1
Multi-layer armor applies its armor value for each layer it occupies.How effective this is can be configured in the settings.
0
21:27
1.47K
Luc
0
Your Caravans trade closer to market price instead of the meager 2% caravan bonusEven a 30% bonus is weighted against a 50% selling penalty, so game d
+1
21:23
1.18K
Luc
0
Bases that are in remote locations don't get raided as often. Travel time to islands is determined by nearest coast, plus a few days.
+1
21:17
779
Luc
0
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