Mod title
Mod author
Publication date
from to
TD Enhancement Pack Updated
A whole bunch of UI improvements or tiny improvements. Most things can be turned on/off in the settings.
+3
17:43
3.16K
0
RimWorld screams at you when you get an error(Thanks Youtube/75MKX1nmeNA for most sounds)
+1
14:01
365
0
Smart Medicine Updated
Some smart choices and options when using medicine---"Alright, that raider base was tough, but we killed them all and we can recover here for a day""I
+7
22:46
6.77K
0
Replace Stuff Updated
Place buildings anywhere, on top of existing things, and the game will handle it Replace the stuff that the building is made from ( replace a wooden w
+92
12:04
42.41K
0
Use Bedrolls Updated
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (
+4
23:31
4.48K
1
Multi-layer armor applies its armor value for each layer it occupies.How effective this is can be configured in the settings.
0
21:27
1.35K
0
Your Caravans trade closer to market price instead of the meager 2% caravan bonusEven a 30% bonus is weighted against a 50% selling penalty, so game d
+1
21:23
1.11K
0
Colonists will get food from the nearest room with a table, before checking elsewhere.
+2
21:20
1.27K
0
Bases that are in remote locations don't get raided as often. Travel time to islands is determined by nearest coast, plus a few days.
+1
21:17
723
0
Prioritizes mining to the rarest metal first; unskilled miners only work rocks.
+1
21:13
995
0
← Previous Next → 1 2
Items 1-10 of 11