Mods

Mod title
Mod author
Publication date
from to
Replace Stuff Updated
Place buildings anywhere, on top of existing things, and the game will handle it Replace the stuff that the building is made from ( replace a wooden w
+93
12:04
43.08K
0
Share The Load Updated
With this mod, several colonists will be able to deliver materials to the construction site at the same time, when earlier only one could do it at the
+9
21:53
8.32K
1
Smart Medicine Updated
Some smart choices and options when using medicine---"Alright, that raider base was tough, but we killed them all and we can recover here for a day""I
+7
22:46
6.86K
0
Use Bedrolls Updated
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (
+4
23:31
4.52K
1
TD Enhancement Pack Updated
A whole bunch of UI improvements or tiny improvements. Most things can be turned on/off in the settings.
+3
17:43
3.24K
0
Multi-layer armor applies its armor value for each layer it occupies.How effective this is can be configured in the settings.
0
21:27
1.36K
0
Colonists will get food from the nearest room with a table, before checking elsewhere.
+2
21:20
1.28K
0
Your Caravans trade closer to market price instead of the meager 2% caravan bonusEven a 30% bonus is weighted against a 50% selling penalty, so game d
+1
21:23
1.13K
0
Prioritizes mining to the rarest metal first; unskilled miners only work rocks.
+1
21:13
1.02K
0
Bases that are in remote locations don't get raided as often. Travel time to islands is determined by nearest coast, plus a few days.
+1
21:17
738
0
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