Mod «Replace Stuff» for Rimworld (v1.0 - 1.5)

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Replace Stuff

Place buildings anywhere, on top of existing things, and the game will handle it

  • Replace the stuff that the building is made from ( replace a wooden wall with slate wall )
  • Upgrade things: like doors to autodoors, beds to bigger beds, workbenches to the electric version
  • Build over rocks, water, or undiscovered areas - rocks will be mined away, and bridges built over water, to make way for construction.
  • Destroyed buildings that are auto-rebuilt will remember their settings
  • Over-wall Coolers so you don't need to break a wall to install a cooler

Minor improvements:

  • Pawns don't block construction.
  • Corner Walls are buildable from inside

Replace Stuff

Use the new Replace tool in the "Architect/Structure" menu to replace any building's materials. Or place a building with new stuff over an old building. New stuff is even applied to blueprints and frames.

Because Replace Stuff doesn't break down the existing building, this means:
Upgrading walls doesn't break the room, and keeps freezers indoors and cold.
Replacing workbenches keeps the bill list.
Replacing beds preserves their owner.
Probably more useful things I haven't thought of.

Upgrade Buildings

Upgrading buildings means you can build the new building over the old version, and it will keep the old one in place until the construction is done, and the new one should keep settings.

The list of Buildings that can be upgraded:

  • Walls, doors, auto-doors
  • Beds to other beds
  • Coolers to other coolers (i.e. make your over-wall coolers into wide coolers)
  • Fueled Stove/Tailoring bench to electric versions
  • Fences from the fences mod (Anything in the Designation Category "Fences")
  • Tables
  • RimFridges (3rd party mod)

This type of replacement does destroy/create the thing, so certain internal data structures are re-built, but things like temperature of rooms are retained. The upgrade process has to be defined for each type, so the list is just what I thought to do.

Auto-rebuild settings saving

Things that remember settings when auto-rebuilt:
Work Table - bills
Cooler/Heater - Temperature settings
Hydroponics/pots - Plant Selection
Storage buildings - storage filter settings

Again, the settings saving process has to be defined for each type, so the list is just what I thought to do.

2.5.1 - A few fixes
Replacing vertical doors, fixed
Canceling replacements killing wall lights, fixed
Walls placed with fluffy's blueprints not replaceable, fixed

Version 17.03.24 for RimWorld (v1.0-1.5)

  • 2.5 - RimWorld 1.5 support
    should be good

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Version 06.11.23 for RimWorld (v1.0-1.4)

  • 2.4.3 - small fix
    for maybe mod conflicts with bad costlist

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Version 02.11.23 for RimWorld (v1.0-1.4)

  • 2.4.2 - fix sleeping spots
    placing sleeping spot over bed doesn't kill the bed

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Version 13.06.23 for RimWorld (v1.0-1.4)

  • Fix

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Version 24.10.22 for RimWorld (v1.0-1.4)

  • Fix bridge re-ordering

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Version 18.10.22 for RimWorld (v1.0-1.4)

  • Updated to mod version v2.4 (10/18/22) to work with RimWorld 1.4

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Version 21.08.22 for RimWorld (v1.0-1.3)

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Version 09.03.22 for RimWorld (v1.0-1.3)

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