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0
Mod «Destructive Bombardment: Death from the Heavens» for Stellaris (v3.4.*)
Have you ever felt like orbital bombardment was bland and flavorless?
0
07.09.2022
13:25
1.03K
TOP-Mods
0
Mod «Planetary Diversity - Planet View» for Stellaris (v3.4.*)
This is an add-on for Planetary Diversity. This is a stand-alone mod, it will work without PD.
0
04.07.2022
13:45
1.03K
TOP-Mods
0
Mod «Capture Ships» for Stellaris (v3.4.*)
This mod adds a mechanic by which warships can be disabled in combat rather than destroyed.How does this work?
0
05.07.2022
12:25
1.02K
Den Martin
0
Mod «Animated Kriken Species» for Stellaris (v3.3.1)
The Kriken Empire is an advanced imperialistic civilization of the Kriken species.
0
08.03.2022
23:38
1.00K
Den Martin
0
Mod «Decentralized Empires» for Stellaris (v3.4.*)
This mod gives you an opportunity to reform your empire into something like the Holy Roman Empire or the Galactic Republic where every system is relat
+1
04.09.2022
10:37
994
TOP-Mods
0
Mod «Cybrxkhan's Assortment of Namelists for Stellaris» for Stellaris (v3.4.*)
CANS is my collection of namelists I use in my games for more variety.
0
07.09.2022
20:05
987
TOP-Mods
0
Mod «Lunar Prospecting» for Stellaris (v3.4.*)
Have you ever looked out from the observation deck of your orbital habitat, at the vast mineral reserve orbiting tantalisingly out of reach on a nearb
0
28.07.2022
21:08
985
Den Martin
0
Mod «Planet States» for Stellaris (v3.4.*)
This is the updated version of the Planet States mod originally made by lpslucasps I've decided to maintain the mod since he has been i
+1
04.09.2022
19:27
964
TOP-Mods
0
Mod «Stellaris Killcounter» for Stellaris (v3.4.*)
This is a simple but effective killcounter for Stellaris.
0
11.07.2022
19:53
954
Den Martin
0
Mod «Planetary Diversity - Reworked Habitability» for Stellaris (v3.4.*)
This module for PD reworks habitability to try to better represent the subtle differences in each planet class in the tradition of "Habitability Rewor
0
04.07.2022
13:56
927
TOP-Mods
0
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