This mod adds a mechanic by which warships can be disabled in combat rather than destroyed.
How does this work?
When a ship is disabled, both the original owner and the empire that disabled it will gain a special project to recover the ship with a Constructor within 720 days; whoever completes it first gets the ship. If neither does so in time, the ship will be destroyed.
Can I control which ships will be disabled?
No, there is no mechanic to change the likelihood that a particular ship will be disabled rather than destroyed.
Will I be notified whenever a ship is disabled?
You will only be notified if a large ship (i.e. not a Corvette or Destroyer) is disabled. All disabled ships will be added to your Situation Log regardless.
Will I be notified whenever the enemy captures one of my disabled ships?
Again, only if it's larger than a Corvette or Destroyer.
Can I prevent the enemy from capturing my disabled ships?
If you have the Enigmatic Engineering ascension perk, enemies will not be able to capture your disabled vessels. Other than that, no, there is no mechanic to scuttle them -- you must either recover it for yourself first, or destroy any enemy Constructors that approach it.
Does the AI actually use this?
Yes, I've seen the AI add captured Marauder Galleons to their fleets. It's usually just a question of whether they can get a Constructor there in time.
What types of ships can be disabled?
Vanilla:
- Corvettes
- Destroyers
- Cruisers
- Battleships
- Titans
- Juggernauts
- Colossi
- Star-Eaters
- Pirate/Marauder Raiders
- Pirate/Marauder Frigates
- Pirate/Marauder Cruisers
- Pirate/Marauder Galleons
- Fallen Empire Escorts
- Fallen Empire Battlecruisers
- Fallen Empire Titans
- Caravaneer Destroyers
- Caravaneer Cruisers
NSC2:
- Strike Cruisers
- Escort Carriers
- Battlecruisers
- Carriers
- Dreadnoughts
- Flagships
- Exploration Cruisers
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