Mods "Gameplay" for Rimworld

Space Worms (Continued) Updated
Features: A new parasitic creature called the Space Worm A new Level 3 technology (Xenobiology) to research A new surgical procedure to extract Space
+3
19:12
1.63K
0
Medieval Overhaul Tweaks Updated
Small tweaks to Medieval Overhaul and related mods A set of opinionated patches powered by Vanilla Expanded Framework tailored for a medieva
+1
08:13
2.94K
0
Adds 95 blasters, 18 swords, 5 lightsabers, 6 grenade belts, 55 pieces of apparel, and the full weapon upgrading system from Star Wars: Knights of the
+3
05:18
2.02K
0
Achtung! Updated
Command your colonists like a boss!
0
21:12
23.35K
0
Ever find it odd your mechanitor never found a use for those hyper advanced human-equivalent AI cores you have laying around?
0
11:45
1.89K
0
Adds 22 types of droids from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II - The Sith Lords, as well as a mech
+4
18:20
1.36K
0
Anthromorphs comprise xenohumans biosculpted to resemble anthropomorphic animals, either as part of a fashion trend among glitterworld cultures or as
0
14:41
3.57K
0
Reel's Expanded Storage Updated
Welcome to Reel's Expanded Storage! Required mods: Adaptive Storage FrameworkVanilla Furniture Expanded - Props and Decor Yep, another storage mod.
+2
12:16
7.73K
0
Required mods:Harmony Use Taoist Cultivation to become more powerful. Ascend into a higher form!Cultivate and use techniques to become unstoppable!
+1
13:52
1.23K
0
GiTS Cyberbrains Updated
This bionics mod adds 23 new cyberbrains from the world of Ghost in the Shell!
+1
16:33
2.43K
0
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