Addon mod for "RimJobWorld [18+]". Adds a collection of new animations for use with the "RJW Animation Framework" (RimJobWorld Animations).
Mod-addon "RoboAnims (RimJobWorld Addon)" is one of the large addons for the mod-library (framework) "RJW Animation Framework" (RimJobWorld Animations).
And the mod-library "RJW Animation Framework" (RimJobWorld Animations), in turn, is necessary for the animation to work when the "RimJobWorld" mod is running.
This Rimworld mod might not be for you, if you:
1) Download and unzip the archive to any location.
A folder like "RoboAnims -vX.X.X-DD.MM.YYYY" will be created in which our mod-addon "RoboAnims" will be.
2) Install the mod-addon "RoboAnims".
2.1) Copy the folder with the mod "RoboAnims -vX.X.X-DD.MM.YYYY" to the folder "…\RimWorld\Mods" on your computer where the mods for your game are stored, like any other RimWorld mods.
2.2) Sort the mods in the mod list menu.
You will find the order of loading mods and addons a little lower in the adjacent paragraphs of the description on this page.
2.3) Make sure all mods are in the correct order.
2.4) Make sure you also have "RJW Animation Framework" (RimJobWorld Animations) mod, without which "RoboAnims" won't work.
Moreover, in the list of mods, "RJW Animation Framework" is above its addon mods, which include the "RoboAnims" addon.
3) You are ready to play with the "RoboAnims" mod after restarting the game.
There are a large number of addons (additions) associated with the RimJobWorld mod.
To make it easier to navigate in them, it is customary in the community to divide them into several types and groups with their own names.
Addon mods for RimJobWorld:
Usage:
They are all different mods (addons) that can be used separately.
If using multiple then follow the load order below.
(Required/Optional)
Loading order of add-on mods for mod "RJW Animation Framework":
RoboAnims adds a collection of new animations for use with the "RJW Animation Framework" (RimJobWorld Animations).
New animations for for RJW Animation Framework by c0ffee. Includes animations for humanlike pawns, zoophiles, and support for the centaur races Arachne, Epona and Lliscean races. The animations were aligned for the Lliscean race, the other races will likely need slight offset adjustments ingame.
Pawn/Pawn:
Face Fuck
Centaur:
A newly overhauled set of animations for centaur races. Arachne, Epona and Lliscean
Pawn/Beast
Face Fuck
Experimental: --- These animations are disabled by default, mainly because they are really stupid/funny
Blast Off
The Centaur animations are currently enabled for the Lliscean, Arachne and Epona races. Other similar sized centaur style races should work relatively well. To add them open the PawnAnims file, find the defNames section of each Centaur animation and add your desired race to the list.
Or send me the name of the race you want added and I can add it in the next update. You might need to adjust the offsets in game a bit.
If you want to re-enable the "Experimental" animations, extract them from their archivce, and change the file extension from .disabled to .xml
I plan on adding new animations as time goes on, I'm open to ideas for what to animate next.
Version History:
Version 1.1.4 (17.10.2021)
Version 1.1.3
Version 1.0.10
Version 1.0.9
Version 1.0.8
Version 1.0.7
Version 1.0.6
Version 1.0.5
Version 1.0.4
Version 1.0.3
Version 1.0.2
File info