Mods "Factions" for Rimworld

18 new genes and 2 new xenotypes to add to your gene pool.
0
23:43
2.06K
0
An inevitable outcome when the magic of gene modding mixes with someone who has far more money than sense, the Auronya are a xenohuman race exhibitin
0
10:41
1.60K
0
[1.4]Xenoorca Race Updated
The mod will add a new race of unusual creatures to the Rimworld game - Xenoorca. They are hostile to other species and use unique weapons.
+3
18:33
3.63K
0
Adds a playable naga race Naga are a technologically advanced race of snake-like individuals.
0
13:03
1.47K
0
Adds bird people   Might want to read the tips section at the bottomThe Harpies are a neolithic race that are limited in their technological adva
0
13:10
1.21K
0
Real Faction Guest (Continued) Updated
In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.
+1
14:31
3.35K
0
Rim-Hivers! Updated
Rimhivers is a lightweight mod (no new apparel, no new weapons, no special race-oriented stuff, just happy little bug-men) that tries its best to blen
+3
09:42
2.76K
0
Rim-Skeletons Updated
Rim-Skeletons is a very lightweight mod that does its best to add a new race of robots seamlessly into the vanilla setting of Rimworld.
+3
23:41
2.53K
0
Rim-Shek is an incredibly lightweight mod that tries its best to blend a new race seamlessly into the vanilla setting, the only thing this mod adds is
+1
23:58
1.34K
0
This is a very straightforward mod that currently adds in 2 Xeno Races and 1 Faction. Requires: DLC Biotech
+1
16:23
1.77K
0
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