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0
Mod «Vanilla Friendly Laser Guns» for Rimworld (v1.4 - 1.5)
The "Vanilla Friendly Laser Guns" mod will add three laser weapons to the game: a pistol, a rifle, and a sniper rifle.
0
21.04.2024
20:30
106
Den Martin
0
Updated
Mod «VFE Tribals - Mod Patches» for Rimworld (v1.4)
This mod patches items from various mods so that they can't immediately be built by wild men, restricting items behind the various wild men research c
+15
09.03.2024
08:07
1.16K
AtmosCry
0
Mod «Fishing Boats (Continued)» for Rimworld (v1.4)
Adds fishing boats.
+6
29.02.2024
22:27
388
Den Martin
0
Updated
Mod «Boats (Continued)» for Rimworld (v1.4)
It's a great honor to continue this mod; I have permission from Smash Phil to use the textures and re-create the mod using the Vehicle Framework.
+9
29.02.2024
13:30
1.61K
Den Martin
0
Mod «Forgotten Realms - Lizardfolk (Continued)» for Rimworld (v1.4)
This mod adds playable lizardfolk, 2 subraces, Crocodilian and Squamata.Both races have natural armour and more health than humans.
+1
28.01.2024
19:29
481
Den Martin
0
Mod «Forgotten Realms - Minotaur (Continued)» for Rimworld (v1.4)
This mod adds playable Minotaur.
+2
28.01.2024
19:25
476
Den Martin
0
Mod «YeetBlades (Continued)» for Rimworld (v1.4)
Adds a couple melee weapons that you can throw.
+3
07.01.2024
14:17
400
Den Martin
0
Mod «Royalty Empire Rework (Continued)» for Rimworld (v1.3 - 1.4)
Think the empire faction is a bit too weak, outdated, and just simply underwhelming overall despite this game taking place centuries into the future?
+12
13.12.2023
23:31
1.03K
Den Martin
0
Mod «Industrial Revolution (Continued)» for Rimworld (v1.3 - 1.4)
Brings Rimworld's technology into the charming time of the Industrial Revolution (1800s - 1920s) with themed apparel, objects, weapons, buildings, and
0
29.09.2023
12:26
893
Den Martin
0
Updated
Mod «Iron Rim (Continued)» for Rimworld (v1.3 - 1.4)
This mod does create a bunch of redundant apparel so as to color the various mooks correctly.
+3
05.08.2023
20:49
1.67K
Den Martin
0
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