Mod «Rimsential - Spaceports» for Rimworld (v1.3 - 1.4)

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Rimsential - Spaceports
Spaceports - a Rimsential mod

"For I dipped into the future, far as human eye could see, Saw the Vision of the world, and all the wonder that would be.
Saw the heavens fill with commerce, argosies of magic sails, Pilots of the purple twilight dropping down with costly bales..."


A mod for filling the heavens above your colony with commerce. Build landing pads and welcome a steady stream of shuttles carrying visitors, traders and guests. Be warned, however, for not everyone who picks up your signal will be friendly...

Features
  • Build your own spaceport and breathe some life into your colony! Visitors, traders and other groups will land at your colony on regular intervals.
  • Make a profit by producing and selling fuel to visiting shuttles.
  • Six new high-risk, high-reward spaceport-centric incidents and game conditions!
  • Useful integrations with many other mods like SOS2 and Hospitality.
Details
  • Spaceport structures are unlocked via the Microelectronics research node, and can be found in the Misc tab of the Architect.
  • Build a spaceport beacon and any number of landing pads. Shuttles will begin to arrive soon after!
  • Landing pads can be configured via their toolbar to only allow certain classes of shuttle. Shuttles will only land if they can find a pad open to their class.
  • By default, all groups will linger just outside their shuttle. You can place configurable chillspots to control the flow of groups by class - any newly arrived parties will automatically lock on to the closest valid spot.
  • You have limited control over shuttles at your port. Using their toolbar, you can force them to depart immediately, or recall their owning party and then depart. Spaceport beacons can also give the same orders to all shuttles on a map.
New events

Spaceports adds six new events, described below. These can be disabled globally or individually in mod settings.

  • Kessler Syndrome - a debris cascade sweeps through the local orbital space, making shuttle travel impossible. Lasts from a single season to over a year. (Note: some exceptions do exist for quality of life purposes - e.g. Royalty quest shuttles are unaffected, so you can still have bestowings done.)
  • Interstellar Derelict - a damaged shuttle detaches from a derelict interstellar ship and begs to land at your colony. They promise a reward, but their drive reactor is unstable and could go up at an inopportune time...
  • Shuttle Medevac - a medevac shuttle with a critically wounded patient on board and not enough time to get to one of their own faction bases needs your help! They can't promise a reward, but they swear they'll do what they can...
  • Mysterious Cargo - a transponder-less shuttle is approaching your port. You think it might have valuable cargo aboard, but it could also be something less pleasant...
  • Prisoner transfer - a friendly faction is looking to offload some prisoners, one batch from a low-security facility and one from a high-security facility. They'll pay you appropriately, but the prisoners will be your problem from there on out.
  • Professional Help - a friendly faction is looking to borrow one of your more skilled pawns for a risky job. They'll pay quite well, but they can't guarantee the volunteer's continued health... (Note: this event won't ever kill your pawn outright, but they can still be crippled by it.)

The mod requires: DLC- Royalty

File info

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