Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
Leftovers Updated
Generate leftovers when pawn cannot finish a full meal, amount depends on nutrition left.
0
11:28
437
0
My first full-fledged mod for Rimworld - Medieval Madness: Tools of the Trade is a part of planned Medieval Madness modpack that adds over 50 melee a
0
23:26
3.37K
0
[HRK] Gun Nut - M5 SPEAR, M250 & MG 338 Updated
This mod adds the weapons by SIG Sauer that won the US Army NGSW program.
0
22:50
3.09K
0
Mod Adds Several new Spacer Explosive guns to the Spacer factions and trade inventories.
0
20:30
1.36K
0
Eltex Weaponry Updated
Expands the Rimworld arsenal with eltex firearms - ultratech weapons that increase and decrease in damage dealt based on psychic sensitivity of their
0
22:32
2.20K
0
Need to purge heretics but those pea shooters just aren't hot enough?Want to flaunt the might of human engineering against the tides of xeno scum?
0
16:07
1.53K
0
Colonists will keep mortars ready to fire at a moment's notice so you don't have to micro-manage them.
0
13:30
1.67K
0
From the regal tech-lodges of Gjallarhorn comes an offering of advanced high-end eltex-weaved melee weapons to suit the psionically gifted melee conn
0
16:30
1.34K
0
This mod adds variety to old and new mechanoids that add new gameplay mechanics to mechanoid raids and deffences of your now wider in arms mechanitor
0
23:28
1.35K
0
A Dog Said... Animal Prosthetics 2 Updated
This is a continuation/full rework of the iconic A Dog Said... Animal Prosthetics mod.
0
18:04
1.40K
0
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