Mods "Gameplay" for Rimworld

More Vanilla Mechanoid Updated
This mod adds five combat mechanoids, and all art resources are from the base game.1.
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15:44
1.54K
0
Changes manhunter behaviour to be less boring. Intended to keep manhunters on the map as a longer-lived map-threat instead of emulating a raid.
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23:27
1.17K
0
This is a submod for SRTS Expanded that adds the Thunderhawk gunship to the game, from the Warhammer 40k universe.
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16:20
1.20K
0
This mod is base one the movie "Terminator" Requires: DLC Biotech
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17:24
1.54K
0
Mod adds a variety of Vietnam War themed content!Contents - 2 new nations including the United States and North Vietnam.
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21:19
1.21K
0
Occasionally, colonists will change their minds about things. They can gain a trait, lose a trait, or have the trait's degree change.
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23:23
1.32K
0
Hostile environments that make regular swamps look like a sweet home. Embrace water and disease, embrace the Greater Swamps.
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22:59
651
0
Pollution Overhaul Updated
Anyone else think the pollution mechanics of biotech were somewhat lacking? Or maybe you just wanted to cause a little more chaos using pollution?
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15:30
2.14K
0
This mod will partially convey the atmosphere of the beloved Chernobyl exclusion zone from the S.T.A.L.K.E.R series of games.
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20:19
1.36K
0
Smarter Raider AI Updated
Tynan says Rimworld is a storyteller, not a skill test. This is for people who want it to be both.
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14:47
2.17K
0
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