Last update: 09.11.24.
Reason: Update mod to version: 14.09.24
Anyone else think the pollution mechanics of biotech were somewhat lacking? Or maybe you just wanted to cause a little more chaos using pollution?
Then this mod is for you! This mod completely overhauls the environment, Toxic weapons and adds some new structures to deal with the new mechanic of pollution.
Recommended Mods (Not Needed):
Yayos Pollution Works well with my mod and makes pollution spread on the map.
A new way of removing pollution using Pollution Cleanup Shells until the player unlocks wastepack atomizer(Crafted at the machining table).
Trees now consume pollution and can be used as a buffer between your areas.
All toxic based weaponry now spreads pollution whenever used.
A vanilla based nuclear warhead (This combines the antigrain warhead and the toxic shells)
A device that spreads pollution (Make sure to research microelectronics to unlock this.).
Polluted animals now produce toxic waste (making it important to kill any animals infected, Unless you want more pollution.)
New walls that prevent pollution from spreading too far/into your base (Make sure to research microelectronics to unlock this.).
New operations to cure toxic buildup.
A new scenario included with the mod.
Mod options to enable/disable all aspects of the mod.
Requires:
30.03.23 (1.4)
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