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2
Mods "Factions" for Rimworld
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Mod «Revia Race» for Rimworld (v1.1 - 1.4)
A race mod for bloodthirsty foxgirls in RimWorld. Revia are near-humans with vulpine traits.
0
18.07.2023
23:05
2.49K
Den Martin
0
Updated
Mod «[WH40K]Adeptus Mechanicus: Magos Xenobiologis» for Rimworld (v1.2 - 1.4)
This mod Adds factions from the Warhammer 40k universe to the game using weapons from my Armoury mod.
0
20.04.2023
17:44
4.03K
TOP-Mods
1
Mod «Contractors Arsenal» for Rimworld (v1.0 - 1.4)
"The Rim can be defined by death, starvation, pirates, mercenaries and contractors; so why not bring some specialised equipment from home out on the h
0
15.12.2022
11:45
1.62K
Den Martin
0
Mod «Forgelings race (Continued)» for Rimworld (v1.3 - 1.4)
"Long ago, a tribe of industrial zealots dabbled in an experimental technology that fused man and machine, giving rise to the Forgelings.
0
21.12.2022
23:57
1.81K
Den Martin
0
Mod «Cyanobot's Genes» for Rimworld (v1.4)
18 new genes and 2 new xenotypes to add to your gene pool.
0
27.12.2022
23:43
1.83K
TOP-Mods
0
Mod «Erin's Auronya - HAR Edition» for Rimworld (v1.4)
An inevitable outcome when the magic of gene modding mixes with someone who has far more money than sense, the Auronya are a xenohuman race exhibitin
0
28.12.2022
10:41
1.34K
TOP-Mods
0
Mod «[SYR] Naga» for Rimworld (v1.0 - 1.4)
Adds a playable naga race Naga are a technologically advanced race of snake-like individuals.
0
31.12.2022
13:03
1.24K
Lucifer
0
Mod «[SYR] Harpy» for Rimworld (v1.1 - 1.4)
Adds bird people Might want to read the tips section at the bottomThe Harpies are a neolithic race that are limited in their technological adva
0
31.12.2022
13:10
981
Lucifer
0
Updated
Mod «Rakkle (unofficial update)» for Rimworld (v1.3 - 1.5)
Rakkle is a new race that looks like a human and a wild reptile.
0
26.07.2024
06:59
3.11K
AtmosCry
0
Mod «FENEC the fennec fox» for Rimworld (v1.4)
This mod adds the Fenec xenotype species.
0
13.01.2023
18:34
1.09K
Den Martin
0
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