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Updated
Mod «Outer Rim - Galactic Republic» for Rimworld (v1.4)
This module for the Outer Rim series of mods covers anything specific to the Galactic Republic.
+1
30.10.2023
23:42
2.55K
Den Martin
1
Mod «Outland - Redburn Pact» for Rimworld (v1.3)
Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.
+2
24.08.2022
00:31
2.47K
NeoRider
0
Mod «Air Generator» for Rimworld (v1.4)
Ever wanted to generate power from the air itself without worrying about chopping down half the forest for a wind turbine?
+15
10.07.2023
15:09
2.41K
TOP-Mods
0
Mod «Outer Rim - Galactic Diversity» for Rimworld (v1.4)
Outer Rim standalone module adding a vast array of new races to the game through Biotech's xenotype system.
+1
25.05.2023
18:35
2.40K
Den Martin
0
Mod «Modpak "Outland Series" + Harmony» for Rimworld (v1.3)
Outland is series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.
+1
01.09.2022
23:06
2.20K
NeoRider
0
Updated
Mod «Outer Rim - Droid Depot» for Rimworld (v1.4)
This Outer Rim series module adds droids and droid related items, buildings and more.
+5
11.02.2024
22:19
2.11K
Den Martin
1
Mod «[O21] Subpersona Shells» for Rimworld (v1.3)
Adds Subpersona AI powered Shells, simple lore friendly robots designed to fit a number of purposes but with limited capacity for what they can proces
0
08.03.2022
22:42
1.68K
Den Martin
0
Mod «Mechadroids» for Rimworld (v1.2 - 1.4)
Mechanoid pawns, also known as Mechadroids.
+8
12.01.2024
22:28
1.61K
Den Martin
0
Updated
Mod «Outland - Toxic Forest» for Rimworld (v1.4)
Standalone module for Outland, adding the Toxic Forest biome, a deadly place with a very low chance of surviving if you don't go prepared.
+2
08.06.2023
23:09
1.59K
Den Martin
0
Mod «[O21] Celestials» for Rimworld (v1.2 - 1.3)
Lightweight Regeneration / Immortality mod.- Humanoids, when spawned, will have a chance to be a Celestial, by default 0.
0
23.08.2022
12:47
1.59K
Den Martin
0
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