Mod «[O21] Celestials» for Rimworld (v1.2 - 1.3)

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[O21] Celestials

Lightweight Regeneration / Immortality mod.

- Humanoids, when spawned, will have a chance to be a Celestial, by default 0.01 (1%) and can be configured in settings. (additional checks also run for androids, droids, and similar artificial races, they should never spawn as a Celestial)
- Celestials will resurrect after a given time (can be changed in settings).
- Celestials set off a large EMP explosion when they resurrect (can be changed in settings).
- Celestials heal passively when alive, including regeneration of limbs. Yes you can keep prisoners and produce infinite body parts from them, even if they die from the harvesting.
- Celestials can still receive scars as they are not damage so much as imperfections in healing.
- Celestials can only be killed permanently by destroying the body before resurrection happens. Fire, cremation, explosives, take your pick.
- Celestials do feel pain, if you don't want that try this patch by Adronius.

This does not take up a trait slot, several people have mentioned that they thought it did for some reason, but I make a point of not taking up trait slots for things that are not personality based.


Should be compatible with everything that matters otherwise. It's as simple and vanilla as possible really. Probably will have issues with things that do similar, like an Archotech implant that also resurrects. Additional checks for artificial pawns are in place but it may not cover every mod so if you come across an android or droid, golem or whatever that has it and shouldn't then feel free to let me know both the race and the mod.

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