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Version game Stellaris
3.3.*
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Mod «Technology Ascendant» for Stellaris (v3.4.*)
Have you ever felt technology across the galaxy was too equal? No one rising to the top in a certain field, but lagging behind in others?
0
05.07.2022
12:11
1.82K
Den Martin
0
Mod «Real Space - New Frontiers» for Stellaris (v3.3.2)
The purpose of this mod is to diversify the planets and colonization, without affecting the classes of planets. This mod includes.
+1
13.03.2022
20:54
1.79K
TOP-Mods
0
Mod «No Megastructure Limits» for Stellaris (v2.6.0 - 2.6.2)
Removes limits for amount of megastructures that can be built at once by an empire.
0
25.03.2020
11:00
1.78K
TOP-Mods
0
Mod «Ancient Dreadnought and Improved Titan» for Stellaris (v2.6.0 - 2.6.2)
Yep, this is another mod that adds ability to research and build the Ancient Dreadnought.
0
29.03.2020
14:35
1.76K
TOP-Mods
0
Mod «Guilli's Technologies» for Stellaris (v2.6.0 - 2.6.1)
Mod Guilli's Technologies for Stellaris.
+1
19.03.2020
17:30
1.75K
TOP-Mods
0
Mod «Planetary Diversity - More Arcologies» for Stellaris (v3.4.*)
This is an add-on for Planetary Diversity. This is not a stand-alone mod, it will not work without Planetary Diversity.
0
04.07.2022
12:32
1.75K
TOP-Mods
0
Mod «Tier Numbers: Tech» for Stellaris (v2.7.0 - 2.7.2)
Adds tier numbers to some tech icons.
0
07.06.2020
08:55
1.73K
Roman
0
Updated
Mod «Planetary Diversity - Unique Worlds» for Stellaris (v3.7.*)
This is not a stand-alone mod, it will not work without Planetary Diversity.
0
14.04.2023
13:16
1.72K
TOP-Mods
0
Mod «Additional Vanilla Buildings» for Stellaris (v2.6.0 - 2.6.3)
This mod adds 100 new buildings to extend the vanilla building tree, with the aim of doubling the number of buildings and technologies in a way that i
+1
20.04.2020
14:20
1.71K
TOP-Mods
0
Mod «EUTAB - Ethos Unique Techs and Buildings» for Stellaris (v2.6.0 - 2.6.1)
This mod is intended to be an expansion to the vanilla game and provide more unique content for different playthoughs.
0
22.03.2020
13:10
1.68K
TOP-Mods
0
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