Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
Updated version of the mod RPG Style Inventory. none of the slots are hardcoded.
+12
20:42
21.92K
2
Vanilla Factions Expanded - Mechanoids Updated
One of the first mods I ever came up with, and one that took the longest to design, draw, code and deliver, Vanilla Factions Expanded - Mechanoids is
+16
19:39
21.88K
2
Vanilla Furniture Expanded - Power Updated
Vanilla power generation is somewhat lackluster late game - Not only the game strongly encourages the use of solar panels and wind turbines as they pr
+14
15:57
21.67K
0
Tabula Rasa Updated
This is a dependency mod, one that carries a variety of different things that are included because they happen to be used by at least two of my own mo
+19
23:30
21.65K
0
Quarry [Adopted] Updated
Mod will add to the game the ability to dig a quarry (several species) and extract resources from there.
+12
18:47
21.64K
0
Smart Speed Updated
The mod allows you to use superspeed mode and change the event rate multiplier.
-16
22:54
21.56K
0
JecsTools Updated
Adds modding components to RimWorld: vehicles, spell casting, weapon slots, oversized weapons, and more!
+8
19:11
21.17K
0
Vanilla Trading Expanded Updated
This mod overhauls the trading system and adds many new features, such as the Bank, Planetary news network, fluctuating prices, squeezes and crashes,
+16
23:50
20.90K
5
Fortifications - Industrial Updated
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own
+18
23:01
20.85K
0
Achtung! Updated
Command your colonists like a boss!
0
21:12
20.52K
0