Mod «Vanilla Trading Expanded» for Rimworld (v1.3)

Vanilla Trading Expanded

This mod overhauls the trading system and adds many new features, such as the Bank, Planetary news network, fluctuating prices, squeezes and crashes, loans, contracts, stock market etc. Please note this is not meant to be a realistic representation of the economy - I am not an economist, and I also don't want it to be realistic. It's simplified and almost arcadey, because it's a video game, and we don't need a corrupt market in the game to remind us how bad it is outside of it.

If you expected an absolute economy simulation, you’re in the wrong place.

If you want to add extra depth and strategy to trading, I can’t wait to hear what you have to say about our mod!

Prices of everything fluctuate to ‘simulate’ other factions selling and buying stuff. You will notice overtime that things cost slightly more or slightly less. Generally, every year they will try to rebalance and either drop if they went up, or go up if they dropped, but it’s possible that overtime they will diverge greatly from the initial numbers. Please note: this change affects Market Value, which means fluctuating prices directly affect your wealth.

You can now access the News screen. Overtime, news will be dropping. They affect the prices of certain categories of items. If some settlement is preparing for war, weapons and armor might go up in price. If some faction had a bountiful harvest, prices of food might drop because they will be flooding the market with vegetables. Keep an eye on the news and you will be able to predict the price movements to sell at the peak.

You can now put your hard earned cash in a safe place - the bank. There are two banks right now, a Civil Outlander one, and an Imperial one if you have Royalty DLC. It’s possible for modders to add more banks. Putting money in the bank costs you a percentage - and so does pulling your money out, so don’t abuse the bank too much. The fee depends on your relations to that faction - if you’re allies, there is no fee at all! Good thing about the bank is that the silver no longer counts towards your colony wealth - so if you’re getting raids of enormous size, perhaps deposit some money!

You can now take loans. Either quick ones with insane interest, or longer ones with interest depending on the bank fee, loans are useful if you see a good business opportunity but you’re strapped for cash. Be careful - not paying a loan back will lead to trouble.

You can now put your money in various randomly generated Orbital trade companies. They start with random prices. Overtime, you will notice news regarding the companies - and you will see how they affect the prices of shares. If you see your company releasing astounding earning reports, or investing in new ships to expand the business, make sure to snatch more shares before they go up, to sell at the peak. Shares you own don’t count towards your wealth, so noone will raid you for your portfolio.

You can now access the contracts screen to see what sale contracts are available on the extranet. Anonymous parties will be wanting to purchase certain items for more than they are worth, so if you see a contract you like, procure the item they want (either craft it or buy it) and sell it to the contract holder for sweet profit. That’s right, you can now see if someone wants to buy your 1000 human leather for 300% the value, and get rid of it! Contracts with higher mark-up are more popular, and it could be that someone else will snatch them before you. You should be very, very careful what you aim for!

You can also place your own contracts. The more you’re willing to pay for something, the higher the chance someone will approach you with that item. Be careful to have enough money in the bank to cover the cost tho!

Version 28.07.22 for RimWorld (v1.3)

  • Fixed a bug with Rimbank breaking harmony patches if they were loaded together.

  • Banknotes from Rimbank won't be affected by price fluctuations.

  • Added an option to restrict price fluctuations in mod settings, so you can configure it so items won't be much cheap or expensive during price fluctuations.

Version 24.05.22 for RimWorld (v1.3)

  • Fixed the issues with graphs not showing price history properly.
  • Fixed issues with prices not rebalancing, leading to overly inflated prices after some time. We recommend you use the dev command to return prices to their base values.
  • Make Price rebalance mechanic happen more often than twice a year, so that your actions have less of an impact on global economy.


Version 18.05.22 for RimWorld (v1.3)

  • Excluded chunk stones and dye from NPC contracts
  • Additional fail safe code which should ensure that the caravans will leave the map after collecting everything or if it's impossible to collect remaining items
  • Index array fix in IncidentWorker_CaravanArriveForItems


Version 28.03.22 for RimWorld (v1.3)


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Ça semble magnifique


Can you add 1.4? Thanks a lot for you commitment