Mod «RPG Style Inventory Revamped» for Rimworld (v1.2 - 1.5)

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RPG Style Inventory Revamped

Updated version of the mod RPG Style Inventory.

  • none of the slots are hardcoded. They're still pre-defined, but through xml-defs;
  • mod figures out empty columns and rows of slots and removes them;
  • anchor mechanic helps the mod to deal with "mosaic" empty spaces between slots, making it look more consolidated;
  • gear that didn't fit in the slots now displayed as a separate list of items;
  • an option to RETURN "NEW" LAYOUT (called "simplified" in that mod, the "simple" switch). Hey, not everyone hated it. In fact, a lot of people that used alien races liked it. That's why I've made it possible to save the sate on race-by-race basis, so you can look at normal pawns using classic layout, and at exotic ones using simplified layout;
  • you can now see, which slots are available to you, mod will show empty slots for them. Mod doesn't show slots for items that don't exist in your game, but you can enable it in options if you wish so. Mod also doesn't display undefined slots;
  • border is thinner (so it fits default background) and color codes can be changed or disabled;
  • a separate healthbar that is displayed over an item. You still can return the old "background" healthbar in options;
  • it's now visible if item takes more than one slot;

The same way as with original mod, it's completely cosmetic, neither adds or removes anything, so it's completely safe to add or remove midgame.
That said, this mod is still purely cosmetic, just like original mod. It doesn't add any additional interactions with items and inventory.


- CE post-1.5 support;

Combat Extended is supported once again! Soon in your local theater! Buy your ticket now for-
For free! Download your free copy of RPG Style Inventory Revamped, now with Combat Extended support, from you local torrent-
From steam workshop of from official github page.
Combat Extanded is supported once again. Probably as you would expet it to be supported. Check it now and tell what you think in the comment section bellow. Don't forget to like and subscribe-
Or don't. See if I care.

16.11.22 (1.2-1.4)

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10.11.22 (1.2-1.4)

  • removed button icons from slots;
  • added context menu (r-click) to slots;
  • added an option to (un)force clothes individually;
  • added "locked" (by quest) icon;
  • made so slot icons are arranged in direct order;
  • made some changes so it's easier to mod in icons and new options for context menu;

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24.10.22 (1.2-1.4)

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17.05.22 (1.2-1.3)

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File info

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Sir_Alfieon
22:26

Yo, what is the thing the charcter is wearing called?

Mark
03:59

She wears a cataphract helmet, a bulletproof vest, a blue formal shirt, a cape, a personal shield on her waist and pants, the weapon is a plasma sword.

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