Mods "Factions" for Rimworld

Mantodeans Continued Updated
The Mantodean Insectoid Race Continued and Expanded This is a continuation of the Mantodean Insectoid Race mod by Sig as well as an expansion of that
+22
14:12
3.48K
0
A humanlike race version of Dragonian- Appeared only slave and wildman- Good at melee combat- Strong Body (resilience, resistance)- Low working s
0
10:55
3.46K
1
Moyo-The cartel arrives Updated
Another wave of moyos have risen to the surface, but its different this time. covered in black, ominous purple glow of the visor.
+2
00:54
3.45K
0
ↁ House Sanguin Updated
Adds a medieval faction House Sanguin to the game. Requires: DLC Biotech Medieval Overhaul RimFantasy - Medieval Overhaul Edition
+4
17:38
3.41K
0
Warhammer 40.000 - Factions Updated
Most recent change: - Guardsmen remembered to bring their guns this time, so hopefully they can properly protect things now.
+12
08:37
3.33K
0
[1.4]Xenoorca Race Updated
The mod will add a new race of unusual creatures to the Rimworld game - Xenoorca. They are hostile to other species and use unique weapons.
+3
18:33
3.28K
0
Forgotten Realms Updated
This is a race mod adding many races from the Forgotten Realms universe to the game. 13 Races - see the wiki linked below for more info.
0
13:37
3.28K
0
Medieval Overhaul: Arcane Archaeologists Updated
This mod adds a variety of new magical weapons, including swords, staffs, spears, and handgonnes that will give you an edge in battle.
+1
10:48
3.21K
0
Warhammer"ish":Dryad Updated
The dryads arrive to Rimworld. Together with the spite-revenants, oaks and willow dryads they join the attacks on your colony.
+2
12:16
3.13K
0
Rakkle (unofficial update) Updated
Rakkle is a new race that looks like a human and a wild reptile.
0
06:59
3.12K
0