Mod «Roo's Satyr and Faun Xenotypes Expanded» for Rimworld (v1.4)

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Roo's Satyr and Faun Xenotypes Expanded

Out of the mysterious woodland of the Rim rises The Fae Tribe: a mysterious community of native xenotypes that strive to protect their land from the tyranny of invading Mechanoids. Protect them and receive bountiful fae offerings for your bravery, or finish what the Mechanoids started and search for the Fae’s ultimate treasure: the Anima Rod.

This mod must be loaded after Roo's Satyr Xenotype and Roo's Faun Xenotype.

Features:

• A new faction of Satyrs and Fauns with their own culture and unique settlements.
• 25+ extra backstories.
• 19 hairstyles, perfect for customising your satyr and fauns.
• 7 new pieces of apparel.
• 6 ornate weapons.
• 3 new starting scenarios that'll really test your skills.
• Various DLC add-ons and compatibilities with other great mods.

Bug Fixes:

• The Last Fae Standing scenario no longer spawns mech assemblers: mechs spawned this way would not be hostile.
• Kid Faegarms can now be put in storage.
• Fae Artificers no longer have a high crafting skill requirement, fixing 'Unable to Spawn Pawn' errors.

13.05.23 (1.4)

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08.05.23 (1.4)

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05.05.23 (1.4)

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File info

  • Added by: Den Martin
  • Author: Rooboid
  • Mod version: 25.05.23
  • File format: ZIP
  • File size: 33.0 mb
  • Source: Go to
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