Mods "Factions" for Rimworld

Welcome to yet another installment of Det's Xenotypes, this time introducing the greedy fat bastards known as Boglegs.
+2
23:56
772
0
Add friendly and hostile medieval factions.(Hostile and Permanent Hostile factions must be added at world creation time.
+2
16:02
761
0
This is a simple medieval scenario mod.If there is DLC, the initial equipment will be that of the DLC.
+1
16:10
741
0
Simple race mod which adds race of humanoid rabbits with unique traits and set of power armor.
0
23:07
706
0
Adds the Fimir of Warhammer.The bog fiends comes to Rimworld.This cyclopean race has set up clanholds across the world.
0
23:03
693
0
Skrix - An Insect-like Race Updated
This mod adds the Skrix, an Insect-like Humanoid race to the game. Any balance related feedback is appreciated. particularly about the race abilities.
+2
06:21
685
0
The ratkins of the under-empire comes to Rimworld.
+4
19:28
663
0
This mod adds playable Thri-KreenThri-Kreen are insectoid creatures with inbuilt armour and 4 arms.
+1
17:27
656
0
Features This mod adds the Monke xenotype, faction, and the banana tree tech.Four new racial specific hairstyles have also been added. More to come.
+2
16:13
647
0
This mod adds playable Kuo-ToaKuo-Toa are fishlike small humanoid creatures.
+1
17:47
619
0
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