Adds in two extra factions with new pawnkind defs, the Civil and Warlike Industrials. They rely heavily on conventional firearms and flak equipment, and make much more consistent use of such items over the conventional outlander factions. While the civil industrials can be made into an ally, the warlike industrials will remain a permanent enemy force, much like pirates or savage tribes.
They will primarily rely on various firearms, usually simpler ones early on such as the pump action, bolt action and heavy SMG, relying more heavily on chain shotguns, sniper rifles and assault rifles later on. Armor wise they will rely heavily on flak equipment, starting with jackets and pants, and moving onto vests and advanced helmets with higher power pawns, in addition to increasing gear quality.
Designed largely with CE in mind because I wanted something that was a bit more consistent than outlanders/pirates in terms of gear setups, but should work reasonably well with vanilla. If using it with CE I’d advise loading it below CE.
Has some extra support stuff for CE guns (obviously advisable to run if you’re using CE), Vanilla weapons expanded and Gun Nut.
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