This is the first in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes. Offworlders as a series is meant to avoid bloat and simply act as a means flesh out biotech's available resources.
Born from a genetic union of wasters and impids, biliog are highly attuned to operate various branches of the drug cartels their ancestry founded. While they easily hold their own in matters of planting psychite, resisting pollution, and distance combat, they too inherited the flaws of their more established kin. The trade-off for their more unique talents are their hideous appearances, lack of psychic and melee prowess, and dependency on psychite.
In outlander circles, the biliog are scorned for their ties to the Bilo crime family - a group responsible for much of colonized space's pervasive drug presence. On most rimworlds, they prefer to blend into existing factions, favoring waster and impid communities. Staying out of trouble is the best form of cover, at least when your flake-addled body isn't quite suited for a run-in with the authorities.
More established black market networks are not uncommon on backwater toxworlds, especially those untouched by the self-righteous eyes of the empire. Wherever it is you crash-land in this unforgiving expanse of space, diplomats be wary. These mutant druglords are just as powerful enemies as they are allies.
Culture: Kriminul
Tech Level: Spacer
A loose confederation of cartel goons who've agreed to mostly fight outsiders instead of fighting each other. Unlike other pirate groups, those in the cartel are equally inclined to trade as they are to raid. This flexibility allows them to gain powerful allies, and grow their network.
Complexity: 0
Metabolism: 0
Carriers of this gene experience rapid hair loss, making them appear like an animal with mange.
I always thought it was odd that wasters didn't actually look very ugly. This mod patches them to have the "mangy hair" gene. If I can figure out how, I'd like to implement an option to toggle this in the future - but as it stands, it's not a priority.
For those who don't like faction bloat (like myself) but still want to see Biliog in-game, they've been patched to appear somewhat uncommonly in the Pirate, Waster Pirate, and Impid Tribe factions. With a combat power of 1.1, they're about as likely to spawn as Impids.
Alpha Genes
Requires: Biotech DLC
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