Mods

Mod title
Mod author
Publication date
from to
With this mod, converting pawns to another ideology becomes more effective when they have a positive opinion of the proselytizer.
+6
11:05
826
0
Pathfinding Framework Updated
Ever wished your colonists could do more than just walk? Now they can!
+20
18:32
2.54K
0
The Gods Are Angry Updated
+13
06:27
912
0
Moonjelly Xenotype Updated
Adds the Moonjellies: A diminutive race of jellyfish-like beings.
+3
03:49
493
0
Biomes! Caverns Updated
Say hello to the new and improved Biomes! Caverns!
+31
14:54
5.58K
0
Godlike power in a single gene. Have you ever wanted to curbstomp a god? With this kind of gene-power, you finally can!
+1
23:02
1.68K
0
Trading Options Updated
Customize your trading experience! You can easily change: How frequently caravans, orbital traders or visitors will arrive at the colony.
+1
16:12
3.74K
0
In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not.
+2
15:03
2.01K
0
Gene inheritance between pawns of different xenotypes for genes which have a metabolism cost is inconsistent. The mod makes it more consistent.
0
14:58
2.90K
0
TraderGen Updated
TraderGen adds new options for improving trader generation and trader stock.
+2
16:19
1.49K
0
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