Mod «Pathfinding Framework» for Rimworld (v1.4)

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Pathfinding Framework

Ever wished your colonists could do more than just walk? Now they can! The mod introduces a variety of new movement types, allowing pawns to move across the world in entirely new ways.

Mod authors can use this framework to easily patch movement type support for their pawns, apparel, genes (with Biotech) or other items, or even define custom movement types. How to achieve all of this is described in the wiki.

Players only need to add this mod to their mod list, along with any other mods of their choice that have support for this framework. You can find a list of all known mods with Pathfinding Framework support in this collection: https://steamcommunity.com/sharedfiles/filedetails/?id=3071093000

The framework is designed to play well with other mods and optimized for smooth gameplay.

Wiki: https://github.com/joseasoler/Pathfinding-Framework/wiki

Requires: Prepatcher

Movement types
Aquatic




Aquatic creatures swim effortlessly through all bodies of water. However, they find themselves out of their element on land.

Flying




Soaring above obstacles, these creatures have the skies as their domain, hovering gracefully over most landscapes.

Digging




Specialized for rapid movement beneath the surface, these creatures excel in sand and soil. On other terrains, they move similarly to their terrestrial counterparts.

Magmatic




Born of fire and earth, these creatures roam the land and swim through molten lava with ease, yet they have an innate aversion to water.

Other features


With Pathfinding Framework, you can create apparel, genes or hediffs which grant movement types to your pawns.



Using the Giddy-Up 2 mod, your colonists can ride on animals to take advantage of their movement type.



In the mod options window of Pathfinding Framework, you can enable an option to let creatures that are inherently non-flammable such as mechanoids move through fire.

* Fix a pathfinding error that happens after certain mod conflicts.
* Fix the tooltip of the wild animal relocation mod option.

03.12.23 (1.4)

  • Prevent aquatic animals from spawning as starting pets.
  • Fix a compatibility issue with mods that clear the jobs of a pawn during its spawning process.

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27.11.23 (1.4)

  • Ensure all members of a manhunter pack spawn near the border of the map.
  • Replace a tag patch operation logged error with a warning.

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17.11.23 (1.4)

  • Prevent wild animals from relocating to their current district

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13.11.23 (1.4)

  • Fix a compatibility issue with Dubs Bad Hygiene

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07.11.23 (1.4)

  • Fix a mod incompatibility with Dubs Bad Hygiene.

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05.11.23 (1.4)

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File info

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