Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
Allow you to upgrade the Gestalt Engine in Reinforced Mechanoid 2 to nearly INFINITY.
0
22:47
1.07K
0
Ferny's Easy Caravan Formation Updated
This mod makes caravan formation occur instantly after selecting gear and pawns, but only if there are no hostile pawns on the tile that are discovere
0
18:48
1.03K
0
The following mod list will not be permanent -100 goodwill.1.You don't need to subscribe all mod, just a single race mod is fine.2.
0
22:55
681
0
Compact Work Tab (Continued) Updated
If you have a smaller screen or mods that add a lot of work types (like my own Many Jobs for instance) you may have encountered the heartbre
0
14:10
2.53K
0
Auto Translation Updated
This mod automatically machine-translates untranslated strings in RimWorld.Not all text, only DefInjected and Keyed (virtually all).
+3
00:28
2.19K
0
Adds smoke and flame trails for some vanilla projectile.(I mean, mortars, rockets, triple rockets, doomsday rockets) Requires: Bill Doors' Framework
0
17:27
559
0
This is a STANDALONE mod combining/adding to/rebalancing several other mods, with permission from their authors.
0
19:41
1.09K
0
Required: Harmony   Overview AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of
0
20:42
1.08K
0
Directly abandon the base and empty the area instead of creating “abandoned settlement” Requires: Harmony
0
00:28
964
0
Removes the function of pawns wanting to change style once in a while.Apparently requires ideology and Harmony
0
00:09
559
0