Introduces some patches to Biotech behaviors, and adds some precepts centering new Biotech mechanics.
This mod should be save-game compatible, but please file a bug report in the discussion below if you encounter any unexpected behavior.
Disclaimer: I've done my best to test these changes and as many edge cases as I could think of, but I have not tested this mod rigorously in actual gameplay. If it causes problems, PLEASE let me know about them in the bug report discussion below and I will fix them ASAP.
Core functionality changes
New precepts
Xenodiversity
Xenodiversity is a measure of the number of different xenotypes in your colony. Pawns following bigoted ideologies are peeved by the presence of xenotypes other than their own within the colony, and receive a mood bonus when the colony's xenotypes are uniform. Pawns following progressive ideologies receive modest mood bonuses as the colony grows more diverse.
Growth vats
In vanilla, colonists disapprove of growth vats by default. They get a bit sad when their children are in them. The growth vats precept supplies two alternative options aside from the default of disapproval:
Birth control
This is a higher impact precept. It is not set by default, but you can select birth control preferred or birth control prohibited.
Pawns who prefer birth control will get a bit anxious if they have not been sterilized. Once they are, they receive a modest mood bonus.
Pawns who prohibit birth control will refuse to perform birth control procedures. If one is forced on them, they will experience a powerful mood debuff until the procedure is reversed. Terminating the pregnancy of such a pawn will also result in a strong negative mood effect. These pawns harbor negative opinions towards pawns who have terminated their pregnancies.
Planned future changes
Required:
File info