Mod «Zombieland» for Rimworld (v1.4)

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Zombieland

Do you like The Walking Dead? Are you afraid of The Undead? Good. Because this mod will give you the Heebie-jeebies!

This is not your average Zombie mod. In Zombieland, Zombies are everywhere! They crawl out of the ground in masses, hunt you down, bash your doors and eat you alive! At night, their blood lust will steer them towards your base. So better be prepared!

Zombies attack anything that moves, smells and makes sounds. They do not discriminate and attack your animals, your enemies and even traders. There are rumors of maps with well over one thousand zombies. Shoot them and they keep going, kill them and they respawn.

This Mod features custom controlled Zombies with simulated instincts. Most default Rimworld functions have been disabled on them to allow for a smooth game play experience. Therefore, you cannot select or harvest them.

COMPATIBILITIES

  • Can be added to an existing save
  • Can be removed from a save (has its own remove feature in the mods settings)
  • Works with Combat Extended

INCOMPATIBILITIES

  • Multiplayer will never be compatible
  • SoS2 does weird stuff with zombies, not designed for the zombie apocalyse (don't use "from the edges")
  • Androids and other mods doing machines based on human pawns cannot be distinguished from humans made out of flesh and zombies will bite and infect them. If your android is based on Alien Framework, tell the author to implement the new flesh property because Zombieland understands it.

  • fixes a death bug with the biotech dlc

18.11.23 (1.4)

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08.11.23 (1.4)

  • v4.4.1 fixes a settings conversion bug that prevented Zombieland from starting.Sorry!

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06.10.23 (1.4)

  • v4.3.6 makes zombies no longer eat teleported colonists

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04.10.23 (1.4)

  • v4.3.5 fixes selection of zombie corpses

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26.09.23 (1.4)

  • v4.3.4 fixes a bug in loading/saving

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24.09.23 (1.4)

  • Zombieland v4.3.2 :
    fixes some serious bugs when you turn off contamination
    improves UX to make toggling contamination easier
    explains contamination better in the help section of the settings

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23.09.23 (1.4)

  • Zombieland v4.3.1 fixes
    - no more massive memory leak in the contamination overlay
    - dead zombie now contaminate
    - better mountain contamination distribution
    - remove unused storyteller slider
    - improves custom support method logging

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23.07.23 (1.4)

  • fixes serum/medicine handling and adds experimental patches for the upcoming contamination release

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21.07.23 (1.4)

  • fixes spitter difficulty calc and spawn loc, delays spitters on new maps, misc cleanup/fixes

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15.07.23 (1.4)

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08.06.23 (1.0-1.4)

  • fixes a regression bug where zombies won't attack non-humans anymore

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25.05.23 (1.0-1.4)

  • Fixes a NRE when advanced settings file is corrupt

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16.05.23 (1.0-1.4)

  • Zombieland v4.0 adds support for custom integration with other mods. It also improves settings handling and fixes a few bugs. ENJOY

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02.05.23 (1.0-1.4)

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27.04.23 (1.0-1.4)

  • Fixes incompatibility with Real Ruins

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04.04.23 (1.4)

  • Adds burning tar slime and fixes NREs in two places

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12.02.23 (1.4)

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03.02.23 (1.0-1.4)

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09.01.23 (1.0-1.4)

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28.12.22 (1.0-1.4)

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05.12.22 (1.0-1.4)

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25.09.22 (1.0-1.3)

  • Scales zombie threats better

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05.05.22 RimWorld (v1.0-1.3)

  • Fixed saving zombie colony settings (e.g. automatic extraction of zombie serum).

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17.03.22 RimWorld (v1.0-1.3)

  • Adds a risk that fogged rooms contain zombies (controlled by the setting "arriving groups are infected %")
  • Fixes colonists sometime extract serum when they shouldn't
  • Simplifies the heal effect graphically

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17.03.22 RimWorld (v1.0-1.3)

  • Fixes warnings-HUD when in world view;
  • Zombies ignore holograms now;
  • Herbal serum now cures correctly.

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11.03.22 RimWorld (1.0-1.3)

  • Fixes 

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04.03.22 RimWorld (1.0-1.3)

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File info

  • Added by: Den Martin
  • Author: Brrainz
  • Mod version: 19.11.23
  • File format: ZIP
  • File size: 27.0 mb
  • Source: Go to
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RSS
09:48
+2

1.4 update pls?

10:32
07:51
+2

THANK YOU BROO

01:15
+1

YEA THANKS BRO

BigCanonDora
22:37

1.4.3..?

Den Martin
03:50

+

1.5
14:56

1.5 when?

RAK
19:00

1,5 update pls ?

16:06

The developer did not update to 1.5.

Von brian
06:17

SOME ONE PLEASE UPDATE A 1.5 version PLS IM BEGGIN U

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