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Rimworld
32
Rimworld mods
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Updated
Mod «Area Unlocker» for Rimworld (v1.0 - 1.5)
Removes the (arbitrary) limit to the number of areas you can create, change area colours.
-42
07.04.2024
23:06
2.05K
Den Martin
0
Mod «Follow Me» for Rimworld (v1.0 - 1.4)
Gives the camera tracking capabilities.
-44
15.10.2022
19:37
4.14K
NeoRider
0
Updated
Mod «FSharp.Core» for Rimworld (v1.1 - 1.5)
FSharp.Core is a base mod (framework) for F# assemblies. Place it somewhere top. Examples of mods working with this framework: "Dev In Your Language".
+1
24.05.2024
22:36
3.97K
Den Martin
0
Updated
Mod «Dev In Your Language» for Rimworld (v1.1 - 1.5)
Localizable developer actions and view settings.
+2
24.05.2024
22:38
4.75K
Den Martin
0
Mod «Line Of Sight Fix» for Rimworld (v1.3 - 1.4)
This mod fixes the aiming towards pawns where vanilla targets cells around that pawn but the shot actually goes to the position of the pawn.
0
20.10.2022
15:59
1.21K
NeoRider
0
Updated
Mod «Mod Error Checker» for Rimworld (v1.4)
The mod will check other mods for various errors and show them on startup with mod names.
0
27.02.2023
14:11
4.09K
Den Martin
0
Updated
Mod «Toggleable Overlays Continued» for Rimworld (v1.3 - 1.5)
Instead of items always showing their overlays, this mod allows those overlays to only show when you mouseover things.
+2
01.08.2024
18:29
3.13K
AtmosCry
0
Updated
Mod «Yayo's Animation (Continued)» for Rimworld (v1.3 - 1.5)
Add Animation for Pawns Animations can be individually turned off in the options menu.
+19
26.04.2024
17:08
23.30K
Den Martin
0
Updated
Mod «WorldEdit 2.0» for Rimworld (v1.2 - 1.5)
Create your world the way you want! Is the extreme world a desert? An island system or a glacier?
+1
26.04.2024
17:14
4.90K
Den Martin
0
Mod «Q's Biotech Patches» for Rimworld (v1.4)
Introduces some patches to Biotech behaviors, and adds some precepts centering new Biotech mechanics.
+1
31.10.2022
14:18
2.99K
TOP-Mods
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