Mod «A RimWorld of Magic» for Rimworld (v1.0 - 1.3)

A RimWorld of Magic

This mod adds classes with unique abilities.
There are currently 12 magic classes and 6 fighter classes. Each class has a set of unique abilities and fills specific roles (healer, offensive caster, utility, etc) and each class has a unique development tree to improve their abilities as they level up their class.

Magic classes: fire mage, ice mage, lightning mage, arcane mage, druid, paladin, priest, necromancer, summoner, warlock/succubus, bard, blood mage, geomancer, chronomancer, technomancer, enchanter, and chaos mage
Fighter classes: gladiator, bladedancer, sniper, faceless, psionic, ranger, death knight, monk and super soldier

Additional features include unique apparel/equipment options, gem crafting and enchantments, magical buildings such as portals, several events, a unique research tree, and a "magic" faction.

To add to the challenge, AI classes are able to use abilities.

Mod options are also included that allow you to tailor many mod related features such AI difficulty, how common mages/fighters are, and how fast mages develop.

The mod can be added to an existing save, but works and plays best when starting with a new game.

Mod requires: 

  • Harmony
  • HugsLib
  • JecsTools


  • Empath:
    • Symbiosis: further increases consciousness and damage mitigation of the hostile
    • Harvest Passion: now includes a built in chance to gain inspirations that can be further enhanced
    • Harvest Passion: can steal more than one passion
    • Mind Killer: can cause enemies to go berserk
  • Rewrote branding code for bug fixes and improved reliability

Bug fixes:

  • Giants Blood trait correctly applies +25% damage

Version 19.03.22 for Rimworld (v1.0-1.3)


File info

  • Added by: Lucifer
  • Author: Torann
  • Mod version: 23.04.22
  • File format: ZIP
  • File size: 90.0 mb
  • Source: Go to
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