Last update: 02.05.22.
Reason: Update mod to version: 23.04.22
This mod adds classes with unique abilities.
There are currently 12 magic classes and 6 fighter classes. Each class has a set of unique abilities and fills specific roles (healer, offensive caster, utility, etc) and each class has a unique development tree to improve their abilities as they level up their class.
Magic classes: fire mage, ice mage, lightning mage, arcane mage, druid, paladin, priest, necromancer, summoner, warlock/succubus, bard, blood mage, geomancer, chronomancer, technomancer, enchanter, and chaos mage
Fighter classes: gladiator, bladedancer, sniper, faceless, psionic, ranger, death knight, monk and super soldier
Additional features include unique apparel/equipment options, gem crafting and enchantments, magical buildings such as portals, several events, a unique research tree, and a "magic" faction.
To add to the challenge, AI classes are able to use abilities.
Mod options are also included that allow you to tailor many mod related features such AI difficulty, how common mages/fighters are, and how fast mages develop.
The mod can be added to an existing save, but works and plays best when starting with a new game.
Mod requires:
Tweaks:
Bug fixes:
Version 19.03.22 for Rimworld (v1.0-1.3)