Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
"The Rim can be defined by death, starvation, pirates, mercenaries and contractors; so why not bring some specialised equipment from home out on the h
0
11:45
1.54K
0
Anthrosonae Updated
Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cete
+2
16:09
2.64K
0
"Long ago, a tribe of industrial zealots dabbled in an experimental technology that fused man and machine, giving rise to the Forgelings.
0
23:57
1.72K
0
18 new genes and 2 new xenotypes to add to your gene pool.
0
23:43
1.72K
0
An inevitable outcome when the magic of gene modding mixes with someone who has far more money than sense, the Auronya are a xenohuman race exhibitin
0
10:41
1.24K
0
[1.4]Xenoorca Race Updated
The mod will add a new race of unusual creatures to the Rimworld game - Xenoorca. They are hostile to other species and use unique weapons.
+3
18:33
3.09K
0
Adds a playable naga race Naga are a technologically advanced race of snake-like individuals.
0
13:03
1.15K
0
Adds bird people   Might want to read the tips section at the bottomThe Harpies are a neolithic race that are limited in their technological adva
0
13:10
907
0
Real Faction Guest (Continued) Updated
In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.
+1
14:31
2.24K
0
Rim-Hivers! Updated
Rimhivers is a lightweight mod (no new apparel, no new weapons, no special race-oriented stuff, just happy little bug-men) that tries its best to blen
+3
09:42
2.27K
0
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