Mods

This, well as the name suggests, a Fallout 4 mod, hope you enjoy :D
+15
00:39
5.07K
3
Allows manual selection of psycasts gained when increasing psylink level.
+1
23:32
2.06K
0
My first full-fledged mod for Rimworld - Medieval Madness: Tools of the Trade is a part of planned Medieval Madness modpack that adds over 50 melee a
0
23:26
3.40K
0
Adds some heavy industries to the game. Compatible with existing save and other mods, enjoy it.
0
20:46
2.54K
0
Insectoids gain Hediff-based special abilities inspired from Starcraft 1.
0
20:36
1.73K
0
Have you ever wondered how all these traders are getting their neutroamine? They grow it of course!
+1
20:32
4.74K
2
This mod adds 4 powered tools for industrial society, the chainsaw, the grinder, the jackhammer and the drill All Tools are made at the machining benc
+3
20:28
3.58K
0
This mod allows various animals to forage for food using some of the Animal Behaviours available through Vanilla Expanded Framework.
+1
20:20
1.07K
0
Pawn's Need Bars are no longer clamped to 100%.
+3
19:47
1.59K
0
VFE - Mechanoids : Drones Updated
VFE - Mechanoids : Drones adds several new drones that add on to the Vanilla Factions Expanded - MechanoidsAt the moment adds the following:
+1
19:19
2.48K
0
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