Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
Xeva's Rimhair Updated
0
23:31
3.60K
0
Modding tools for creating xenos. Adds the ability to use a gene to assign custom body types, and restrict apparel to certain body types in xml.
0
23:58
2.08K
0
This mod adds a custom xenotype for the new DLC.The Xenotype is basically the pure blood Sith from Star wars.
0
23:37
1.37K
0
Adds Frieren's twintails from Frieren: Beyond Journey's End as an HD (512x512) hairstyle for pawns.Should be safe to add or remove mid-game.
0
17:31
590
0
Arachne Race (Continued) Updated
Adds a playable Arachne race Centuries ago, alien spacecraft crashlanded on Arachne homeworld.
0
16:06
2.47K
0
Wa! Skeleton! (Continued) Updated
Add a Skeleton Race. 120% compatible with vanilla.Those who should have died a long time ago were revived for unknown reasons.
0
22:59
2.90K
0
Revia Race Updated
A race mod for bloodthirsty foxgirls in RimWorld. Revia are near-humans with vulpine traits.
0
23:05
2.34K
0
[WH40K]Adeptus Mechanicus: Magos Xenobiologis Updated
This mod Adds factions from the Warhammer 40k universe to the game using weapons from my Armoury mod.
0
17:44
3.76K
1
"The Rim can be defined by death, starvation, pirates, mercenaries and contractors; so why not bring some specialised equipment from home out on the h
0
11:45
1.54K
0
"Long ago, a tribe of industrial zealots dabbled in an experimental technology that fused man and machine, giving rise to the Forgelings.
0
23:57
1.72K
0
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Items 1691-1700 of 1831