Mod «[WH40K]Adeptus Mechanicus: Magos Xenobiologis» for Rimworld (v1.2 - 1.4)

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17:44
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[WH40K]Adeptus Mechanicus: Magos Xenobiologis

This mod Adds factions from the Warhammer 40k universe to the game using weapons from my Armoury mod.

Unless marked as Humanlike, races added by this mod are Not able to be captured/recruited/tamed (they are more like Mechanoids)

Factions marked as Hidden do not spawn bases on the world map, only appearing as part of Incidents or Raids.

==Load Order==

Always Load  Humanoid Alien Races 2.0 before these mods if you use it
Astra Militarum Imperial Guard Core Mod
Adeptus Mechanicus: Armoury
Adeptus Mechanicus: Magos Xenobiologis

OR

Adeptus Mechanicus: Armoury
Adeptus Mechanicus: Magos Xenobiologis

==Addons==

Playable Races: These will overwrite the NPC versions of the factions added by Magos Xenobiologis
These require Humanoid Alien Races 2.0
Adeptus Mechanicus: Magos Xenobiologis (Playable Orkoids)

Adeptus Mechanicus: Magos Xenobiologis (Playable Tau)

Adeptus Mechanicus: Magos Xenobiologis (Playable Eldar)


Requires: [WH40K]Adeptus Mechanicus: Armoury

  • Update

Version 15.02.23 for Rimworld (v1.2 - 1.4)

  • Update

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Version 02.01.23 for Rimworld (v1.2 - 1.4)

  • Update

DOWNLOAD


17.11.22 (1.2-1.4)

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File info

  • Added by: TOP-Mods
  • Author: Ogliss
  • Mod version: 20.04.23
  • File format: ZIP
  • File size: 25.9 mb
  • Source: Go to
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18:14

Can you guys add the Astra Militarum Imperial Guard Core Mod for this please?

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