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Rimworld
34
Rimworld mods
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Mod «Medieval Overhaul Misc. Patches» for Rimworld (v1.3 - 1.5)
This mod contains a collection of patches that try to harmonize a variety of mods with Medieval Overhaul.
+1
14.07.2024
19:48
984
Den Martin
0
Updated
Mod «Biotech Expansion - Mythic» for Rimworld (v1.4)
The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
+1
07.12.2022
23:22
7.04K
Den Martin
0
Mod «Resurrect Enemy Mechanoids» for Rimworld (v1.4)
Resurrect enemy mechanoids just like you resurrect your colony mechanoids.
+1
03.11.2022
23:17
2.44K
Den Martin
0
Mod «No Complexity» for Rimworld (v1.4 - 1.5)
Sets all genes complexity to zero.
+1
14.11.2024
23:19
103
Den Martin
0
Mod «Animals Forage» for Rimworld (v1.2 - 1.4)
This mod allows various animals to forage for food using some of the Animal Behaviours available through Vanilla Expanded Framework.
+1
04.11.2022
20:20
1.06K
TOP-Mods
0
Mod «Farmable Neutroamine» for Rimworld (v1.0 - 1.4)
Have you ever wondered how all these traders are getting their neutroamine? They grow it of course!
+1
04.11.2022
20:32
4.70K
TOP-Mods
2
Mod «Choice Of Psycasts» for Rimworld (v1.2 - 1.4)
Allows manual selection of psycasts gained when increasing psylink level.
+1
04.11.2022
23:32
2.04K
TOP-Mods
0
Mod «Metal Gear Rimworld - Gekko» for Rimworld (v1.4)
add gekko IFV drone from metal gear series as a player buildable heavy mechanoid.
+1
09.11.2022
16:07
1.42K
Den Martin
0
Updated
Mod «[SYR] Set Up Camp» for Rimworld (v1.1 - 1.5)
Set up camp, once again! For all your caravan managing needs, you can now set up camp anywhere.
+1
21.06.2024
00:37
5.59K
Den Martin
1
Updated
Mod «BetterInfoCard» for Rimworld (v1.4)
Expand the information card interface of the vanilla game, and make some QOL changes.
+1
30.03.2023
17:10
2.56K
Den Martin
0
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