Mods "Items" for Rimworld

More Archotech Garbage Updated
-Archotech Fragments - The main resource used to build and/or craft archotech devices.
+2
21:53
3.66K
1
Vanilla Genetics Expanded - More Lab Stuff Updated
Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit s
+2
23:58
5.49K
0
Yeahh babyCost: 100 Steal 20 Components 200 Chemfuel Quality only determines deterioration, so i might remove it if you guys feel like it.
+2
17:26
1.29K
0
Expands on the Archotech Bionics introduced in 1.0This mod is rather old, as to being one of the newer 1.
+2
23:48
1.62K
0
It's rare to come across an artifact or powerful item in RimWorld, and even then, there's not much variety, severely limiting strategies and situation
+2
23:51
1.43K
0
Add-on mod for "RimJobWorld [18+]". This mod will add new items that will diversify the pastime of your colonists in the settlement.
+2
04:46
10.75K
1
Dubs Rimkit Updated
Set of accessories with abilities and stat boosts.
+2
14:56
2.89K
0
Adds a seperate workbench for prosthetics and transfers all prosthetic recipes from machining and fabrication to it Removes prosthetic recipes from th
+2
12:32
1.12K
0
Doormats - with a twist   Doormats adds leather and cloth doormats to prevent colonists to carry filth into buildings.
+2
12:51
2.08K
0
Mod Mercer's Backpacks + Nano Suit for Rimworld - adds backpacks and a nanosuit.
+2
14:09
3.62K
0