Mod «Luciferium Expansion» for Rimworld (v1.3)

Luciferium Expansion

Luciferium Expansion adds 4 new drugs, 2 resources, 6 machines and a scarlet sludge network. It allows the player to produce Luciferium and some decent profits with a drug called lifter. It also adds some emergency combat strategies and an interesting way to dispose useless colonists...
I tried to make everything as balanced and as vanilla friendly as possible. If you have some ideas how to improve that, please let me down in the comments.

The mod requires:

  • Added compressed scarlet sludge pipes and scarlet mechanites pipes.
  • Added Luciferium Synthesizer.
  • Moved most of the stuff to the pipe system designation category.
  • Made so Luciferium Medical Pump can link to other beds via patches
  • Made so collectors can work under roof after modifying XML.
  • Changed all drugs to sell only.
  • Changed most of the drugs to combat enhancing category.
  • Changed heavy sludge tank outline.
  • Changed basic collector sprite to flat (from gradient)
  • Fixed some values.

Version 29.05.22 for RimWorld (v1.3)

  • Added Scarlet eye.
  • Added Mecha suppressors.
  • Fixed some drugs values like flammability, deterioration rate and beauty.
  • Added scarlet eye and mecha suppressors recipes to drug table.
  • Fixed potential bug with mecha suppressors.
  • Boosted redFlicker stats to be more like better Go-Juice.
  • Added heavy scarlet tank.
  • Added luciferium medical pump.
  • Added luciferium health simulator.
  • Fixed bug with luciferium healing last-wish effects.
  • Removed exploit with healer mech serum and last-wish.
  • Fixed some drug values.
  • Added resource platforms.
  • Added rotated sprites for luciferium simulator.
  • Changed base cost of heavy tank.


Version 21.05.22 for RimWorld (v1.3)


File info

  • Added by: Lucifer
  • Author: gejke
  • Mod version: 21.06.22
  • File format: ZIP
  • File size: 4.4 mb
  • Source: Go to
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