Last update: 04.01.23.
Reason: Update mod to version: 06.10.22
This mod aims to add a balanced way of making money, producing Luciferium and Luciferium like drugs in late game. Everything is kept in vanilla style graphics and described with original lore.
Luciferium Expansion adds 10 new machines, 6 drugs, 2 resources, and a scarlet sludge network. It allows the player to produce Luciferium and some decent profits with a drug called lifter. It also adds some emergency combat strategies and an interesting way to dispose useless colonists...
I tried to make everything as balanced and vanilla friendly as possible. If you have some ideas how to improve that, please let me down in the comments.
The way this mod handles balance is pretty simple. Every collector (both normal and advanced) has a collecting speed factor (default value is 100%) and it can be increased to 200%. One normal collector can produce 360 scarlet sludge per year, and it can be refined down to 180 compressed scarlet sludge. One lifter (market value 52.5$) is produced from 3 compressed sludge.
So it goes:
1 collector (100% efficiency) profits ---> 360 sludge / 2 / 3 * 52.5 = 3150$ per year
1 collector (200% efficiency) profits ---> 720 sludge / 2 / 3 * 52.5 = 6300$ per year
It generates the same amount of money as a 4x10 yayo farm. When it has 200% collecting speed factor it generates same amount of money as an 8*10 yayo farm so 6200$ per year. Yeah, it saves a lot of space and time needed for planting.
Advanced scarlet collector produces 540 sludge per year, so profits are multiplied by 150%.
When it comes to Luciferium production, it is a bit different.
12 sludge can be refined into 1 scarlet mechanite, so 360 sludge is… 30 scarlet mechanites. One Luciferium costs 24 mechanites, so it would be 1.25 Luciferium per year and about 0.20 Luciferium per ten days.
If you want to keep a colonist alive, you would need at least 5 collectors.
So no, you probably won’t be able to feed the whole colony with Luciferium.
Note that you can choose the result of refining after you build scarlet refinery. Basically, mechanites are more for combat drugs, while compressed sludge is more for profits and keeping Luciferium addicts alive in desperate situations.
Nothing has been reported yet. Tho, there shouldn’t be any incompatibilities.
Q: Can I add it mid-play to an existing save?
Q: Can I remove it mid-play?
A: I wouldn't recommend it, but if you somehow manage to erase all the mod content from the save, it could work.
Q: I can't find regular scarlet pipe, where is it?
A: I decided to include only the subterranean version. They are made from expensive plasteel and I wanted to give some advantages for it.
Q: Why do I need Vanilla Expanded Framework for it?
A: Luciferium Expansion operates on brilliant pipe system from VEF.
Q: Is this mod part of Vanilla Expanded?
A: No, it's not.
While reporting a bug, please always use HugsLib and always check your mod load order. Every bug report is very valuable to me, but try to include as much information as possible. Thank you.
This mod is created by ushanka exclusively. I did all the graphics, XML and programming. I couldn't publish it from my account due to technical difficulties. Thanks, my friend Gejke, for publishing it.
Most of the english text has been corrected by BernieWouldHaveWon. Huge thanks for that!
I also want to thank Vanilla Expanded team for creating such an amazing framework and also Oskar Potocki for making inspiring content. Without you guys, this mod wouldn't exist.
Thanks legodude17 for fixing scarlet collectors bug!
And of course, Rimworld is owned by Tynan Sylvester.
The mod requires:
Version 01.09.22 for RimWorld (v1.3)
Version 21.06.22 for RimWorld (v1.3)
Version 29.05.22 for RimWorld (v1.3)
Version 21.05.22 for RimWorld (v1.3)