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Rimworld
35
Rimworld mods
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Mod «Guards For Me» for Rimworld (v1.0 - 1.5)
WORKS WITH EXISTENT SAVESUse your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (
+2
25.05.2024
21:59
4.70K
Den Martin
0
Updated
Mod «Vanilla Cooking Expanded - Sushi» for Rimworld (v1.3 - 1.5)
Vanilla Cooking Expanded - Sushi is another sub-module to the new Vanilla Cuisine Expanded mod series.
+6
08.05.2024
23:53
4.69K
Den Martin
0
Mod «Farmable Neutroamine» for Rimworld (v1.0 - 1.4)
Have you ever wondered how all these traders are getting their neutroamine? They grow it of course!
+1
04.11.2022
20:32
4.68K
TOP-Mods
2
Updated
Mod «Anthro Race» for Rimworld (v1.2 - 1.5)
Adds anthropomorphic furry animal beings into the game, as simple as that.
+7
02.11.2024
21:25
4.68K
Den Martin
1
Mod «Subsurface Conduit» for Rimworld (v1.0 - 1.4)
Power conduits that go under the surface.
+3
11.10.2022
23:50
4.68K
NeoRider
0
Mod «Watchtowers» for Rimworld (v1.3 - 1.4)
Adds watchtowers from which you can shoot behind walls and other buildings all while reducing cover of enemies the closer they are to a watchtowerRoof
+2
22.10.2022
22:57
4.67K
Den Martin
0
Updated
Mod «Vanilla Storytellers Expanded - Oskar Obnoxious» for Rimworld (v1.2 - 1.4)
Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game.
0
16.11.2022
23:40
4.66K
Den Martin
0
Updated
Mod «Toddlers» for Rimworld (v1.4)
NOTE: This mod is NEW, please back up your saves.
+29
12.03.2024
15:55
4.65K
Den Martin
0
Updated
Mod «Family Tree» for Rimworld (v1.3 - 1.4)
This mod is a fork of Fluffy's Relationship Tab mod.
+2
14.11.2022
11:05
4.64K
Den Martin
0
Updated
Mod «Tech Advancing» for Rimworld (v1.0 - 1.5)
This mod advances the Tech-level of the colony once certain conditions are met. Even including rules that can be customized.
-48
26.07.2024
11:13
4.64K
AtmosCry
0
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